Under the Chipped Flask, Round 5
The thug near Xander slashes Earth as the elemental interposes itself between the thug and Xander.
The Ogre, leaves flesh behind as it pulls itself from the ground and, nearly dead and unable to reach the hated elemental, charges away with a roar to splatter the swarm of bugs by the door.
The other thug spins on Mab with a curse, not hesitating for a second before he cuts the old woman down again.
GM: | Neurotic: I'm assuming you meant F23, since F28 is inside a wall.
jkason: Using Swarming Locusts doesn't negate other uses of it. For example, you could use it twice in an AP round and have two zones present. | |
[sblock=Player Actions]
Raijin:
Death Save: 1d20=8, 1 faile[/sblock]
[sblock=Enemy Actions]
Ogre Boss: Stand up, take 8 damage, charge to P15,
Ogre Smash(+1 charge, +2 Aura): 25 AC vs Devinihm, hit, 20 damage reduced to 16 and push to Q11.
Thug Swordsman 1:
Blade(+2 Aura): 19 AC vs Mab, hit, 15 damage, move to O19.
Thug Swordsman 3: Stand.
Blade: CRIT on Earth, 13 damage, shift to P21.
And the amazing rolling continues... almost makes me wish I fudged rolls.

[/sblock]
[sblock=Combatants]
Ogre Boss:
P15,
129 damage taken,
bloodied
Ogre Boss Stats: ?? Max HP, 17 AC, 18 Fort, ?? Ref, 15 Will, MBA:
Ogre Smash: +7 vs AC, 1d12+7 damage and push 2.
Get 'da One on Me: Aura 2 - the Ogre Boss's allies get +2 to hit and damage against targets in the aura.
'Da Fury!(bloodied): The Ogre's Aura increases to 2 and the Boss benefits from its effects.
Thug Swordsman 1:
O18,
16 damage taken
Thug Swordsman 3:
P21,
16 damage taken,
marked(Earth)
Thug Swordsman Stats: 35 Max HP, 16 AC, ?? Fort, 15 Ref, 14 Will, MBA:
Blade: +7 vs AC, 1d8+5 damage; the Swordsman may shift 1 before or after the attack.
Thug: Thugs deal +1d6 damage when they have CA.
Thug Swordsmen killed:
2
Earth:
P23,
59 damage taken,
bloodied
Illarion:
F23
Mab:
O13,
37 damage taken,
bloodied,
dying,
unconscious,
prone,
+2 defenses
Devinihm:
Q11,
32 damage taken,
bloodied,
dying,
unconscious,
prone,
+2 defenses,
DR4
Raijin:
P7,
36 damage taken,
bloodied,
dying,
unconscious,
prone,
+2 AC,
1 death save failed
Xander:
P25,
6 damage taken,
DR5
Status Key
Combatant: Location, damage effects, EONT/SONT effects, encounter effects[/sblock]
[sblock=Terrain and Light]Illarion lit all the lanterns in the main room, the ones in the room on the bottom left, and the one in the center bottom. All other rooms are complete darkness.
All the doors are open a crack so it's a free action to push them open.
The ceilings are all 2 squares tall in the side rooms and 3 squares in the main room.[/sblock]