Leonard darts back toward the melee, swings, missing again and retreats into the safety again.
"This isn't working! They are too tough for the daggers!"
[sblock=Actions]
Standard:
Deft Strike vs HG AC; damage with SA (1d20+8+2=18, 1d4+4+2d6=13)
Move: shift back to H14
[/sblock]
Martelai moves away and shoots eldritch bolt into the beast, wounding it further.
"Just keep at it, you're doing great, young Ogglebottom."
[sblock=Actions]
Move: shift to L14
Standard:
Eldritch blast vs HG 1 Ref; damage; curse (1d20+6+2=18, 1d10+5=7, 1d6=3) - add two more to the attack roll, re-read a bit and discovered that TWO enemies dropped (giving Martelai +4 not +2 to the roll)
[/sblock]
[sblock=Leonard Ogglebottom, Human rogue level 1]
Hit Points:20, Surge Value:5, Surges per day:1
AC:16, Fort: 12, Reflex: 17, Will: 13
Skills: Thievery +9, Stealth +9
Class Features:
First Strike = at the start of the encounter you have combat advantage against any creature that has not acted yet.
Sneak attack = deal +2d6 damage against creatures you have combat advantage against.
Powers:
At Will = Deft Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. Can shift 2 squares before the attack.
Encounter = Shadow Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. If you are hidden when you make the attack make a stealth check to remain hidden after the attack.
Daily = Trick Strike; melee or ranged 5/10; +8 vs AC, 3d4+4 damage & you slide the target 1 square. Effect: Until the end of the encounter each time you hit you can slide the target 1 square.
Equipment:
Leather Armor
10 Daggers
[/sblock]