Obsolete Feats

  • Thread starter Thread starter TDarien
  • Start date Start date
They . . . significantly nerfed my my 20th Fey/Darklock. . . .

Dangit! Now I want to create a character to be named Min-Mei Darth Feylock.*
(No, that would be her name; I haven't settled on a class yet. . . .)

(* Too much of a nod to Feena Fam Earthlight? Noel Wreathlit? Blanc Neige? Lucy Maria Misora?)
 

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Sorry for being a bit late to the thread, but here's a small list of obsolete feats for the OP. Additions and corrections are welcome. :)
Format used is: Old Feat -> New Feat

Agile Stand (MP2) -> Spring Step (PH3)

Armored Endurance Training (MP2) -> Armor Finesse (PE1)
Armored Swiftness Training (MP2) -> Armor Finesse (PE1)

Artful Provocation (MP1) -> Opportunity Knocks (MP2)

Astral Fire (PH1) -> Implement Focus (PE1)
Burning Blizzard (PH1) -> Implement Focus (PE1)
Dark Fury (PH1) -> Implement Focus (PE1)
Raging Storm (PH1) -> Implement Focus (PE1)
Retribution Seeker (Dra381) -> Implement Focus (PE1)
Student of Moil (Dra371) -> Implement Focus (PE1)

Barreling Charge (MP2)
Obsolete due to rules change.

Bolstering Touch (Dra385) -> Lend Health (Dra388)

Chainmail Agility (MP1) -> Heavy Armor Agility (PE1, PE2)
Iron Propulsion (PsiP) -> Heavy Armor Agility (PE1, PE2)

Dilettante's Mark (Dra379) -> Defending Dabbler (Dra385)

Fated Survival (Dra381) -> Resilient Focus (PE1)
Iron Resolve of Zerthadlun (PH3) -> Resilient Focus (PE1)
Liberating Teleport (PH3) -> Resilient Focus (PE1)
Sturdy Mind (Dra389) -> Resilient Focus (PE1)

Grit (MP1) -> Disciple of Stone (PE1, PE2)

Group Flanking (MP1) -> Vexing Flanker (PH2)

Implement Expertise (Ki Focus) (PH2) -> Ki Focus Expertise (HoS)
Implement Expertise (Orb) (PH2) -> Orb Expertise (PE1)
Implement Expertise (Rod) (PH2) -> Rod Expertise (PE2)
Implement Expertise (Staff) (PH2) -> Staff Expertise (PE1, PE2)
Implement Expertise (Totem) (PH2) -> Totem Expertise (HoF)
Implement Expertise (Wand) (PH2) -> Wand Expertise (PE1, PE2)

Longsword Finesse (MP1) -> Versatile Duelist (Dra381)
(Note: Technically, Longsword Finesse allows SA with an MBA, but has reduced SA damage overall.)

Night's Sight (Dra371) -> Low-Light Adaptation (PE2)
Twilight Training (MP2) -> Low-Light Adaptation (PE2)

Paragon Defenses (PH2) -> Improved Defenses (PE1)
Robust Defenses (PH2) -> Improved Defenses (PE1)
Scion of the Gods (FRPG) -> Improved Defenses (PE1)

Psionic Staff Focus (PsiP) -> Staff Expertise (PE1)

Seize the Moment (PH1) -> Aggressive Advantage (PE1, PE2), Superior Reflexes (PE1, PE2)

Shifting Wind (Dra383) -> Disciple of the Wild (PE1, PE2)
Unstoppable Drive (Dra388) -> Disciple of the Wild (PE1, PE2)

Skill Swap (Dra383) -> Skill Power (PH3)

Staggering Shot (MP) -> Hobbling Strike (MP2)

Ubiquitous Shield (Dra385) -> Eyes in the Back of your Head (PH3)

Venom Handler (Dra379) -> Poison Adaptation (Dra391)

Versatile Expertise (Staff) (PH3) -> Staff Expertise (PE1, PE2)

Weapon Expertise (Axe) (PH2) -> Axe Expertise (PE1, PE2)
Weapon Expertise (Bow) (PH2) -> Bow Expertise (PE1, PE2)
Weapon Expertise (Crossbow) (PH2) -> Crossbow Expertise (PE1, PE2)
Weapon Expertise (Flail) (PH2) -> Flail Expertise (MME)
Weapon Expertise (Hammer) (PH2) -> Bludgeon Expertise (PE1, PE2)
Weapon Expertise (Heavy Blade) (PH2) -> Heavy Blade Expertise (PE1, PE2)
Weapon Expertise (Light Blade) (PH2) -> Light Blade Expertise (PE1, PE2)
Weapon Expertise (Mace) (PH2) -> Bludgeon Expertise (PE1, PE2)
Weapon Expertise (Pick) (PH2) -> Pick Expertise (MME)
Weapon Expertise (Polearm) (PH2) -> Polearm Expertise (MME)
Weapon Expertise (Sling) (PH2) -> Sling Expertise (PE1, PE2)
Weapon Expertise (Spear) (PH2) -> Spear Expertise (PE1, PE2)
Weapon Expertise (Staff) (PH2) -> Staff Expertise (PE1, PE2)

All other Weapon Expertise feats (PH2) -> Master at Arms (PE1, PE2)


PE1 = Player Essentials: Heroes of the Fallen Lands
PE2 = Player Essentials: Heroes of the Forgotten Kingdoms
 
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Nice list. Just to add one off the top of my head...

Human Perseverance (PHB) -> Resilient Focus (PE1, PE2)
Technically that one isn't obsolete. If you have Human Perseverance, there are other feats that if you take them work better. Like

Don't Count Me Out

Heroic Tier
Prerequisite: Human
Benefit: While you are bloodied, you gain a +2 feat bonus to saving throws against effects that immobilize, daze, stun, or weaken you. Increase this bonus to +3 if you have the Human Perseverance feat.

Off-hand I can't think of a reason you'd do that, but if you really want an extra +1 to those conditions while bloodied and are human, it is an option that Resilient Focus doesn't have. There are tons of truly obsolete feats, but finding them can be a pain.
 

Flash of the Blade (Dra381) -> Cunning Stalker (PE2)

Not being a subscriber, I don't have the text in front of me, but I was under the impression that flash of the blade does NOT grant CA, it merely allows one to use sneak attack. Specifically it's the only way that one of the thief tricks is worth having (that one which gives +cha to damage if you don't have CA).

That said, it probably should be obsoleted (and that thief trick changed so it's not a trap - my suggestion would be to have it also allow sneak attack when you don't have CA).
 

Dangit! Now I want to create a character to be named Min-Mei Darth Feylock.*
(No, that would be her name; I haven't settled on a class yet. . . .)

(* Too much of a nod to Feena Fam Earthlight? Noel Wreathlit? Blanc Neige? Lucy Maria Misora?)

So, a female Elf Bard who sings pop tunes, while wearing a black metal mask?
 

Not being a subscriber, I don't have the text in front of me, but I was under the impression that flash of the blade does NOT grant CA, it merely allows one to use sneak attack. Specifically it's the only way that one of the thief tricks is worth having (that one which gives +cha to damage if you don't have CA).

That said, it probably should be obsoleted (and that thief trick changed so it's not a trap - my suggestion would be to have it also allow sneak attack when you don't have CA).

You're right, FotB is actually worthwhile if you're using Feinting Trick and meet the requirements (rapier use). However, you're missing +2 to hit when you should be getting CA reliably with Ambush Trick and Tactical Trick, so it's very situational IMO. It is an option if you want to have all bases covered, so to speak, at the cost of one feat (assuming a thief will get rapier proficiency at some point anyway).

Regarding your suggestion, I'd rather replace the +Cha damage with allowing SA when you don't have CA. YMMV.
 

It is an option if you want to have all bases covered, so to speak, at the cost of one feat (assuming a thief will get rapier proficiency at some point anyway).

I wouldn't. It's basically +2 damage (+4 at Epic) compared to a dagger, which is great, but now you need to maintain two weapons at high + values. If I'm going to do that, I'd rather have two daggers with useful add-on effects (e.g. Subtle and Determined). Thief damage is plenty high on its own -- I'd prefer to go with feats that give me more staying power (Toughness, Durable, etc.), more movement options (Roll With It, Long Stride), extra attacks (Agile Opportunist, Repel Charge), or better better defenses. I'm not saying it's a bad choice, but I'd skip it.
 

Pretty much any of the feats tha were keyed off a critical hit. These were primarly in PHB 1. The odds of them being used during the game are minor and a majority of the effects are not worth the feat slot. Also, a majority of the time, since it is constently being used, people forget that they have that effect go off. Out of a 9 player game at level 10, one person took up one of these feats and was planning on training out of it the next level. They seem like they were made to fill they page.

Feat = Roll Critical + Condition (Prone, Daze, Push, Slide, etc), try to be a little more creative.
 


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