Prior to 3.X, I'm going with Dwarf Fighter/Cleric. Good offense and defense, cleric spells for survivability and nice dwarven bonuses to saves. You won't hit lvl 20 though.
In 3.0/3.5, I'm sticking with Dwarf Cleric. Now you can hit level 20.
4E seems to spread the survivability around more. The defenders I've seen are hard as nails, but get the hell beaten out of them because it's their job. The strikers fold up like wet dollar bill if they get pinned down, but they have lots of options to keep that from happening. Controllers and leaders sorta seem to be in the middle of the pack.
In 3.0/3.5, I'm sticking with Dwarf Cleric. Now you can hit level 20.
4E seems to spread the survivability around more. The defenders I've seen are hard as nails, but get the hell beaten out of them because it's their job. The strikers fold up like wet dollar bill if they get pinned down, but they have lots of options to keep that from happening. Controllers and leaders sorta seem to be in the middle of the pack.