Chronosome
Explorer
Al-Qadim would be sweet, even sweeter as a low-combat/high-roleplay setting (with possible crunch support via social "powers").
Planescape, of course, which would be well-served by actual plots.
I have a special place in my heart for Spelljammer, and I think the 4e rules would adapt well to space-swashbuckling (one condition, though: drop the whole "campaign-setting unification" premise, please).
Kara-Tur because oriental adventures are, and will forever be, cool.
Planescape, of course, which would be well-served by actual plots.
I have a special place in my heart for Spelljammer, and I think the 4e rules would adapt well to space-swashbuckling (one condition, though: drop the whole "campaign-setting unification" premise, please).
Kara-Tur because oriental adventures are, and will forever be, cool.