Players that dont fit in a group


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There is a very thin line (microscopic, in fact) between treating someone as a beginner and treating them as an idiot.

Its not like they see him as an idiot, in my game there are lots of rules clarifications every fight, my books are in english and some of them incluiding young brother still dont understand the language that well.

To me Big brother treating him like a begginer is a problem because its my duty to make sure everybody is having fun.

For the rest of the group Big brother ordering him around is actually a problem of mood change, with 7 players and a dm, every round someone makes something silly and everybody reacts acordingly, very chaotic but we all know each other outside of the game so even in all that chaos with the "im evil but i hate the villain" character and the "stupidly good" character fighting verbally while whacking orcs, we have made it work (with help of lots of online articles), but each of young brother's turns the mood changes drastically, i really hope is because of his shyness or his brother's fault because i can and will correct that with the tips you are giving me.

But what if its not that what kills the mood, what if its an age or style issue?

I need a plan B if everything else fails because i obviusly cant kick everyone else out, and i really dont want to kick him out either, should i try to teach him to DM a group of his own or try to adapt him to the group style (or the groupo to his) by force?
 

Thanks for the advice guys, i knew i could count on enworld :)


But .... this are some stubborn overgrown teenage morons i call friends. And if his inclusion still causes trouble with everyone else i'll have to let go of a genuinely good player, and i dont want to ruin gaming for the kid, what should be my plan B?

Is there any way to find 2-3 other kids his own age, and run a second campaign just for them?
 

...I need a plan B if everything else fails because i obviusly cant kick everyone else out, and i really dont want to kick him out either, should i try to teach him to DM a group of his own or try to adapt him to the group style (or the groupo to his) by force?

A little outside of the box, but what about letting him be your assistant-DM? Let him in on the adventure, let him help with creating monsters and npc's, have him do the rules referencing (looking up rules in game) so you don't have to, and maybe let him run some of the NPC's. It could keep him involved and let him learn the game better while in a kind of master-apprentice sort of situation...

:hmm:
 

A little outside of the box, but what about letting him be your assistant-DM? Let him in on the adventure, let him help with creating monsters and npc's, have him do the rules referencing (looking up rules in game) so you don't have to, and maybe let him run some of the NPC's. It could keep him involved and let him learn the game better while in a kind of master-apprentice sort of situation...

:hmm:

Heh...next time the players give the kid grief, just let him DM the next encounter.

But seroiusly, I don't think an in-game fix (like XP or whatever) is the answer. I don't know your group, but if it was my table and the kid was keen on the game and wasn't being disruptive, I'd go to the mat to make it work.
 


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