There is a very thin line (microscopic, in fact) between treating someone as a beginner and treating them as an idiot.
Thanks for the advice guys, i knew i could count on enworld
But .... this are some stubborn overgrown teenage morons i call friends. And if his inclusion still causes trouble with everyone else i'll have to let go of a genuinely good player, and i dont want to ruin gaming for the kid, what should be my plan B?
...I need a plan B if everything else fails because i obviusly cant kick everyone else out, and i really dont want to kick him out either, should i try to teach him to DM a group of his own or try to adapt him to the group style (or the groupo to his) by force?
A little outside of the box, but what about letting him be your assistant-DM? Let him in on the adventure, let him help with creating monsters and npc's, have him do the rules referencing (looking up rules in game) so you don't have to, and maybe let him run some of the NPC's. It could keep him involved and let him learn the game better while in a kind of master-apprentice sort of situation...
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Is there any way to find 2-3 other kids his own age, and run a second campaign just for them?