Random magic items can be sold for gold and then spent on appropriate magic items.Man, playing a Fighter must be fun in your games.
Random magic items can be sold for gold and then spent on appropriate magic items.Man, playing a Fighter must be fun in your games.
think of your players like a child in a super marketRandom magic items can be sold for gold and then spent on appropriate magic items.
A fighter at level 10 with a +1 weapon will probably have to fight CR 8 or lower enemies (who do not fly) for them to be appropriately challenging. A wizard at level 10 could conceivably cast Black Tentacles and cripple the same encounter.I've NEVER thought PCs HAD to have the "big six". It's up to you as DM to balance the challenges the PCs face to what they have as items. If they lack +3 weapons, then be judicious in the monsters they face. It really is your campaign to run the way you want to run it.
An economics lesson:
The equilibrium price of a good is the price at which any buyer willing to pay that price can get this good and any seller willing to sell at this price can find a buyer.
The solution to this is to say that the prices in the DMG are the equilibrium price of the good and allow the market to work. Of course since these goods and services have to be made by someone, a custom order is required for the goods for which there is very little demand (the higher level goods) and some waiting time is required. Otherwise I see nothing wrong with having a market for magical items.
A fighter at level 10 with a +1 weapon will probably have to fight CR 8 or lower enemies (who do not fly) for them to be appropriately challenging. A wizard at level 10 could conceivably cast Black Tentacles and cripple the same encounter.
This is going to be a problem in terms of balance in low wealth games.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.