Tequila Sunrise
Adventurer
Would be?There have been games who have successfuly pulled off such a system such as Diablo 2 but a system of random magic items in D&D would be a colossal failure.
I think it is.

Oy, let's not derail the thread quite yet with the merits of the 'balancing the game by randomizing broken spells' theory. I believe there's already a thread for spells.If you want to, the same kind of scarcity applied to material goods can be applied to spells as well.