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Need some class suggestions/builds, evil DM.


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You are arguing that the Monk's Belt should not grant Wis to AC from a game balance perspective, not a rules perspective. With all due respect, you were arguing that the rules did not allow it, and the argument that "It's unbalanced" does nothing to help your case.

My case? My question, since answered, was the cost of the Monks Belt w/ and w/out the wis bonus to AC. This answered, if possible, would answer the question.

calm down?? hysterical??...seems your a little excited yourself there huh? may I suggest decafe, walk away from the red bull!

though you were kind enough to point out there is never any obligation to any DM to permit the making of any 1 magic item, there still yet exists the possibility of this, yes? So to humor the idea, a knowledgable gamer such as yourself should very easily find the price for an wonderous item that would allow ones cha, int & wis mods be added to weasrers AC.

I dont think asking if this magic item is possible and for how much is unreasonable and certianly not worthy of snide retort. And if a player so felt a need to bonus his AC with a set of all 3 that shouldnt be a problem. Said player would probably want to stack his attributes to max out his ac
 

My case? My question, since answered, was the cost of the Monks Belt w/ and w/out the wis bonus to AC. This answered, if possible, would answer the question.
You were making the case that a Monk's Belt does not give Wis to AC as written. That position was incorrect. Regardless of how you feel it is unbalanced, or underpriced, that is how it works.

If you really want the "cost" of Wis to AC, take the Dusty Rose Ioun Stone. A 5,000 gp item that grants +1 Insight bonus to AC. A slotted item doing the same costs half as much, or 2,500 gp.

A Monk's Belt costs 13,000 gp. That means the cost of Wis to AC along with a few extra uses of Stunning Fist and the unarmed combat ability costs 10,500 gp.

calm down?? hysterical??...seems your a little excited yourself there huh? may I suggest decafe, walk away from the red bull!
I apologize if I mistook your grammar and multiple punctuation marks as indicating that you were overly excited.
 
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And if a player so felt a need to bonus his AC with a set of all 3 that shouldnt be a problem. Said player would probably want to stack his attributes to max out his ac

Well, they'd probably all grant the same type of bonus (inherent, competence maybe) so they couldn't stack with each other, if that's what you meant.
 

Not if the DM kills his character, as the OP is worried about. So can the wizard 5/incantrix 1 weather that storm?

This was more of a response to WarlockLord's (sometimes I think the stereotypes about D&D players may be right.) post.

The build itself is powerful if that is your concern and it contributes in a meaningful way to the part through the various abilites which the Incantrix gains access to.
 
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Well, they'd probably all grant the same type of bonus (inherent, competence maybe) so they couldn't stack with each other, if that's what you meant.

couldnt the cha mod to AC bonus be a morale bonus
the wis to ac a insight bonus
and the Int to AC a comp bonus?

Dandu,
I know not the ins and outs of magical making, not really into playing straight spell casters, and our groups dont optimise our pc's. In comparison to many on this site our groups play sub standard or teir 2 and 3 pc's most of the time. We have always found making magic items and straight spell casters the combo quickly became so unbalanced it was no longer "flavorfull". So our builds tend to be "what sounds fun" and much of the time character creation is dependant upon lifepath.
 
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