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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?

All games have rules that become silly at some point:

MURPHY'S RULES HOME PAGE

On this sample page, they note that the odds of a domestic housecat killing a 1st level Wizard in AD&D is roughly 50%. (Kinda the diametrically opposite point of the 20th level Commoner.) On their order page, they note another one from AD&D- that a specialized Dart fighter does more DPR than one with a broadsword.

Or try to coup de grace yourself to represent an attempt at an "honorable suicide." Assuming you count holding a blade to your vitals as "being at your mercy", you still have to fail a Fort save. And AFAIK, the "voluntarily failing a save" rules only apply to magic, which means that the higher your PC's level, the harder a time he is going to have killing himself.

Bob the Fightin' Turnip Farmer will probably get it right the first time, but Sir Killcrazy the Destroyer is going to make a bloody mess before landing the final blow!
 
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For the record, I've yet to use a "Commoner" class. Warrior? Yes. Expert? Yes. But Commoner is just useless to me.

Isn't this kinda directly in contradiction to the 3e rules which tell us that about 95% of the population is exactly that?

Is a 1st level fighter a "fantasy hero"? Maybe not. A 1st level PC fighter is, IMO, a fantasy hero, simply because 99% of the game is directed at that player and not about how to model Joe Average. Certainly the expectation of the game is that the PC's are not just Average Joe's.

Or, at least, not Average Joe's for very long. :D
 

Isn't this kinda directly in contradiction to the 3e rules which tell us that about 95% of the population is exactly that?
Niggle- 91%, 3.5DMG p 139.

Is a 1st level fighter a "fantasy hero"? Maybe not. A 1st level PC fighter is, IMO, a fantasy hero, simply because 99% of the game is directed at that player and not about how to model Joe Average. Certainly the expectation of the game is that the PC's are not just Average Joe's.

Or, at least, not Average Joe's for very long. :D

I can't really think of PCs as any better than potential fantasy heroes until they get past 5th. Until that point, they're simply too fragile and incompetent, too close to moderately competent NPCs to be thought of that way.
 
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Because it leads to the absurdity of the 20th-level commoner above:

  • This character is as good with a hoe as a 6th-level fighter is with a +1 longsword, Weapon Focus and 15 Str. That's even without Weapon Focus (hoe). Why?


  • "I hoe. I hoe well."

    A blasphemy spoken by a pit fiend cannot harm this character. Why?

    "Foolish mortal! Phtagn! Nikto! Hokey pokey! Zuuul!!!!"
    ...
    "You ain't from around here, are ya?"

    And if you think he's tough... you should meet his grandkids. :)
 

re

There is a synonym for "well-designed" that is used more often now: Optimized. And that is what those 2 fighters you described are. Those were not builds you could generate in 10 minutes. They also had weakness out the wazoo. So they were not standard run of the mill characters, they were hyper-focused specialists built out stuff from a dozen different books.

At the same point your average wizard had been granting limited wishes for 2 levels already.

Have you even played 3.x editions? I'm beginning to doubt it by your statements.

Limited Wish was not a spell used often. It had an xp cost.



What you are describing is system mastery. Your players had enough system mastery that they could make fighters effective, but if they had used an equivalent level of mastery on a cleric, druid, wizard or sorcerer they would have ended up with characters who far outstripped them in power often with fewer vulnerabilities.

No. They were not outstripped in power. Your standard fighter with Power Attack and the most basic of weapon specialization feats could output huge damage.

If you're implying that system mastery isn't necessary to make a hyperpowerful wizard, I'll take a player that knows how to make an optimized fighter against a player that doesn't know how to optimize a wizard any day of the week as far as betting money.

It takes as much system mastery to create a powerful wizard as it does to make an optimized fighter. Once again prove what you say. Don't make statements I know to be false. I'm talking take two classes in a regular combat where there is no real preparation time other than initiative, see who has more of an impact on a given encounter. I'll bet that 90% of the time, an optimized fighter will have a greater impact on the encounter than an inexperienced wizard at almost all levels.

Encounters usually develop like this:

1. Roll Initiative

2. Fighter rush in and do damage. Wizard will either self-buff for defense or launch an attack. If the creature saves, wizard's turn over. Fighter rushes in hits for 30 to 40 points. If he crits, usually a 60 to 100 points on creature. In full attack range.

3. Creature goes. Dishes out damage according to its ability. Perhaps mounts it's own defenses depending on its options.

4. Next round wizard launches another attack. Creature saves, attack fails. Creature doesn't save, effect takes place. Fighter full attack. Creature takes 120 to 160 points of damage. Far more if a crit.


These false statements that attempt to make it seem as though the fighter's capability is based on a prepared wizard vs the fighter in a one on one situation or D&D occurring in a vacuum where the fighter is somehow on his own and the wizard is on his own are false examples of what occurred in D&D 3.x Not to say there were never instances where a wizard shined by unleashing a spell where the main creature didn't save and an encounter was ended quickly. It certainly happens and should happen. But I've had as many instances or more where a fighter unleashed a series of vicious crits that ended a fight as well.

D&D does not happen in a compartmentalized world where the fighter and wizard fight alone, either one does everything, or is even capable of doing everything. There are plenty of fights where wizards are effectively useless. And many of these fights are against the toughest monsters in the game like dragons, demons, and enemy NPCs. Where if they stick their head out, their low fort saves and hit points are going to get them killed.

Speaking from experience having played several campaigns of high level D&D, fighters are not useless. Wizards that don't take the time optimize or learn how to play their characters are as useless as a fighter who doesn't take the time to build his character correctly. Knowing how spells work is especially important to being a successful wizard or cleric.

In my experience playing high level D&D, a wizard or cleric lacking system experience and the ability to optimize has gotten more parties killed than any fighter or melee-type combined. Why? Because a lack of system experience by a player going against a DM with a great deal of system experience usually leads to the death of the wizard and/or cleric. Which often leads to the death of the party unless the fighters dish some serious pain quickly, especially if the healer is lacking experience. That has been the main culprit of party death more than the wizard or fighter combined. But I guess no one thinks the healers are overpowered.

For example, just last week my party went into an encounter against an NPC group in a Pathfinder game. There was a wind wall making the zen archer monk/ranger inert.

The wizard PC did not take the time to dispel the wind wall. Instead he launched a take out the NPC spell baleful polymorph against an NPC in range hoping to use this "destroy the encounter" spell scenario no decent DM falls for. The NPC he cast at saved, his turn is over. He's done nothing.

Now the so called weak barbarian NPC motored through the hit points of both the PC fighters and they hammered him for insane damage. In the entire round, they did something like 400 points of damage between them. And the healer for the NPCs healed the barbarian. The PC healer healed the fighters.

The fight continued and Mr. overpowered wizard did not dispel the wind wall effectively eliminating one of his own offensive options from the fight, while attempting to cast encounter destroying spells against NPCs that were well-protected against such attacks.

What does that illustrate?

That D&D is a team game. No class can do it alone. Not the wizard, not the fighter, not the cleric, not the rogue.

Now one on one, which is not how D&D is played on average, the wizard is the strongest due to magic being inherently stronger than melee. But not invincible. In fact, a well-designed archer can kill a wizard or caster if both are starting at zero in a one on one combat. Even a regular fighter might kill a wizard if close enough.

But that is irrelevant. The game of D&D is not played in that fashion on average.

And if you decide you want to simulate something of that kind, you can do it and I have done it. If you and your player want to simulate say Hercules or Gilgamesh, you can do it. In fact, you can do it in 3.x better than you can do it in any edition of D&D including 4E.

Why?

Because 3.x doesn't use the at will, encounter, and daily power allotment.

If you want to say simulate Hercules. You give him super strength and write an ability that says "Hercules is the son of a god. He can lift nearly impossible to lift items like rivers or immovable objects because of his divine strength."

Hercules has DR 10/- due to his divine nature. And then you toss him an SR.

There is your Hercules simulation.

Same with Arthur and Excalibur.

Or any number of heroic characters.

Standard D&D, sure, you can't make that son of a god fighter. But you can't make Raistlin or Elric as your wizard either. Both would require the DM to work with you to create such characters.

Because contrary to the statements on here, real D&D wizards aren't prepared for every eventuality and can be killed. They have weak saves, in fact fort and reflex are both weak. They get hit by some harsh effect targeting fort or ref, and they may well die. They can't obliterate armies because AoE spells only effect so much area.

Sure, they might be able to have a spell-prepared to deal with it if they know what's coming, which isn't the case most of the time. And if they let their fighters, rogues, and clerics get taken out because they're trying to be Mr. Do-it-all-yourself, chances are all they're going to do is get themselves killed. If a powerful demon or dragon gets up on them in melee, chances are they are dead. No dragon or demon is going to fall for simple parlor tricks like mirror image, fly, or invsibility. Not going to happen.

And a wizard doesn't have enough defenses to withstand a concentrated melee attack by a monster of that magnitude easily. If your primary contention is that a prepared wizard can defeat a fighter, sure, you're right. I don't see anything wrong with that.

If you're contention is that a fighter is useless in 3.x. Or has no chance against a wizard whether he is prepared or optimized or not. I don't agree with that. I can absolutely prove that wrong empirically.
 
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Except that a 10th-level warrior would model this better.

Are the 23 ranks in Profession (turnip farmer) really necessary? Isn't 13 ranks with Skill Focus (Profession: turnip farming) enough?

Never designed a lvl 20 commoner. I doubt I would ever create one save if I wanted to create some strange comedic encounter where my PCs were beat up by Farmer Joe the Turnip Farmer for my own amusement.

I'm of the same mind as you that the rules are there for DMs to model ideas meant to challenge PCs of a certain power. A lot of encounter creation including NPCs is intuitive and experimental, and not meant at all to be based in real world thinking other than at a very basic level in that fighters swing swords.

I never even considered this odd discussion you all are having. PCs are extraordinary because I the DM am making them extraordinary by putting them in circumstances that allow them to become extraordinary.

All this hypothetical talk is a little odd to me. It makes you want to ask questions like:

"What if a commoner who was secretly the son of a fallen king with all 18s was never put into a situation where he might choose a class level or advance past lvl 1 commoner? Is he less or more extraordinary than a PC who was a turnip farmer that has straight 12s, yet has fighter levels and has had the good fortune to have fate place him on the path to greatness? What an awful waste of extraordinary stats if that lvl 1 commoner, fortunate enough to have straight 18s and be a secret prince, is never able to develop due to circumstances."

Such a commoner would fall far outside the statistical average for raw ability. He would be quite extraordinary compared to even a leveled PC. But because circumstances (aka no DM to make him the star) didn't permit, he is an extraordinary, gifted human being outdone by Joe the Turnip Farmer.

It seems like an awful travesty that this could possibly happen. I never realized how many NPC commoners were just like PC fighters, but simply hadn't been given the opportunity to shine.
 

Have you even played 3.x editions? I'm beginning to doubt it by your statements.

Limited Wish was not a spell used often. It had an xp cost.

Did you?

Limited Wish is cast all the time for the same reason magical items are made. The XP cost is laughably small, and XP is like a river - you get it back faster then you can spend it.

And looking at the "tactics" your spellcasters use, it's painfully obvious they're really bad at playing their characters. They obviously read somewhere online that "save or die" spells are good and read no further! Like, ok, I'll agree that 3e is more balanced when your wizard is really bad at being a wizard and your martial characters are really optimized, but you aren't proving crap there.

In fact, that's what all these examples end up coming down to.

"Look, 3e is balanced. See, my fighter is incredibly optimized and my wizard just derps out whatever spell looks pretty. See! Balance!"
 

Have you even played 3.x editions? I'm beginning to doubt it by your statements.

Limited Wish was not a spell used often. It had an xp cost.

So? So did crafting. Look up "XP is a river" for why this didn't matter. The question with Limited Wish was would you gain more than the XP cost.

If you're implying that system mastery isn't necessary to make a hyperpowerful wizard, I'll take a player that knows how to make an optimized fighter against a player that doesn't know how to optimize a wizard any day of the week as far as betting money.

I don't know who was implying that. But an optimised wizard beats an optimised fighter. (If the wizard is using mostly evocation, I'll grant the weak fighter beats the weak wizard).

It takes as much system mastery to create a powerful wizard as it does to make an optimized fighter.

Uh-uh. All it takes to make a good wizard is a smart use of a spellbook. A fighter takes a lot of planning and knowledge of the build in advance. Start with Int as your dump stat? You're locked out of Expertise. Wizards don't have this sort of problem.

I'm talking take two classes in a regular combat where there is no real preparation time other than initiative, see who has more of an impact on a given encounter.

So you're already handicapping the wizard. Right there. By reducing the game to a hack and slash fest you are arbitrarily favouring the class that does hack and slash and almost nothing else.

I'll bet that 90% of the time, an optimized fighter will have a greater impact on the encounter than an inexperienced wizard at almost all levels.

Oh, I'll agree with that. Mostly because you've effectively hogtied the wizard before you've started. Wizards take skill to dominate with. With skill they beat the fighters in combat and make them look completely and utterly pointless out of combat. Your rules are someone who doesn't know how to play well against someone who does on his best territory. You'd need an anti-magic sphere to rig things much harder in favour of the fighter.

Encounters usually develop like this:

1. Roll Initiative

Apparently you are as combat centric as some people accuse 4th ed of being. Try the following steps first if the wizard is semi-competent.

-4: Long term buffs
-3: Scrying
-2: Monster knowledge
-1: Short duration buffs
0: Surprise round.

2. Fighter rush in and do damage.

Well, yes.

Wizard will either self-buff for defense or launch an attack. If the creature saves, wizard's turn over.

What are they doing without self-buffs already up? There are few combat self-buffs worth casting (Haste, possibly). Because time is critical. And if the attack was, for instance, Evard's Black Tentacles or Glitterdust then the turn might be over but the spell isn't. And remember both those spells get an area of effect, so the more the merrier.

Fighter rushes in hits for 30 to 40 points. If he crits, usually a 60 to 100 points on creature. In full attack range.

Or Fighter misses. Fighter's turn over. Once more you aren't comparing like with like.

3. Creature goes. Dishes out damage according to its ability. Perhaps mounts it's own defenses depending on its options.

Yes... Assuming it's not blinded for the next ten rounds or grappled or ...

4. Next round wizard launches another attack. Creature saves, attack fails. Creature doesn't save, effect takes place. Fighter full attack. Creature takes 120 to 160 points of damage. Far more if a crit.

So he should. After two rounds of spells, his target should be a punchbag.

Speaking from experience having played several campaigns of high level D&D, fighters are not useless. Wizards that don't take the time optimize or learn how to play their characters are as useless as a fighter who doesn't take the time to build his character correctly. Knowing how spells work is especially important to being a successful wizard or cleric.

Indeed. System mastery is necessary for 3.X. But the wizard and the cleric with system mastery are going to make the fighter look silly.

That has been the main culprit of party death more than the wizard or fighter combined. But I guess no one thinks the healers are overpowered.

You've never heard the term "CoDzilla"? Clerics and druids are absolutely overpowered. Top tier with the wizard and artificer. They just aren't overpowered if they play as healbots rather than healing after the combat using crafted Wands of Cure Light Wounds.

The wizard PC did not take the time to dispel the wind wall. Instead he launched a take out the NPC spell baleful polymorph against an NPC in range hoping to use this "destroy the encounter" spell scenario no decent DM falls for.

What do you mean "No decent DM falls for"? That you arbitrarily give monsters high saves in order to nerf wizards? It's not a matter of falling for the spells. Save or die spells are not traps. They are open abilities - and if you're talking about "falling for" them you're deliberately screwing over the wizard. You might as well talk about monsters falling for three feet of steel in the gut.

If you are taking steps to nerf the wizard against the RAW by deliberately jacking up the monster's saves even when you have inexperienced wizards, that's a clear demonstration that even in your games the wizards are overpowered.

The fight continued and Mr. overpowered wizard did not dispel the wind wall effectively eliminating one of his own offensive options from the fight, while attempting to cast encounter destroying spells against NPCs that were well-protected against such attacks.

What does that illustrate?

That if the DM rigs a scenario that it can be best done one way and you don't do it that way you aren't going to get very far. You deliberately gave the monsters high saves so the wizard couldn't do what he wanted to. And something else arbitrary to do.

Because 3.x doesn't use the at will, encounter, and daily power allotment.

What has that got to do with anything?

If you want to say simulate Hercules. You give him super strength and write an ability that says "Hercules is the son of a god. He can lift nearly impossible to lift items like rivers or immovable objects because of his divine strength."

Oh! I get it! You can simulate Hercules if you house rule. And mysteriously can not house rule other games.

Hercules has DR 10/- due to his divine nature. And then you toss him an SR.

There is your Hercules simulation.

Same with Arthur and Excalibur.

Or any number of heroic characters.

So you can't actually play them under the rules of 3.X - you need to make stuff up. And can't in other games. Special pleading at its finest. Especially as supposed flexibility is meant to be a strength of 3.X

And a wizard doesn't have enough defenses to withstand a concentrated melee attack by a monster of that magnitude easily.

Whereas a fighter can't withstand a spell vs will. And can't heal himself either - but should be taking damage because he's on the front lines.
 


Huh? When did this thread derail into an NPC vs PC thread?

The different rules have very different takes on this. If you run 1E or 2E you have those 0-level people which to me do not make much sense. 4E has reintroduced them via the mooks rules. In effect when you need an NPCs to have an ability you cheat or make him a solo/PC. This makes the PCs and villains (even more) superheroes. 3E introduced NPC classes for this so that PCs and NPCs can use the same rules and can have skill ranks and advance in their craft.

Of all these I like the 3E/PF system the best. Yes I'm simulationist.

Anybody remember MavrickWeirdo's NPC over a lifetime threads? I loved those. In fact here's my little NPC-classes-are-cool-rant with lots of juicy links:

[sblock]IMO 1st level (N)PCs are children or adolescents. This is supported by the starting ages for PC classes. Level 1 Commmoners have to be either very young or very inexperienced IMO. A level 1 warrior is a newb, a green recruit or the local school bully. Barely older than 15.

NPCs gain XP too! I think that the NPC classes were invented for exactly that.

In 2E you had all those 0-lvl humans running around who would die if you so much as looked at them. 3e takes nice care of that. A commoner will advance to level 2 or 3 at least, perhaps level 6 when he dies of old age. Age modifiers will do their part to keep some of his abilities like hps and fighting ability stagnating (or even deteriorating) between levels 3 to 6 while his life experience increases his skills and abilities (feats). Check out the examples in the links below.



See also SKR's Theory about peasants and the great Level advancement over a lifetime, and the Common Commoner discussions on ENWorld.

Here are some threads with interesting NPCs

MavrickWeirdo's:
NPC Commoner over a lifetime
NPC guard over lifetime
Commoner 2: Elf Farmer, over a lifetime
NPC Expert Horseman over a lifetime
Commoner vs. Expert over a lifetime
Commoners 1: Runners
Ellie May, Farmer's daugher
Goblin-a-day

Blackdirge's:
The rise and fall of an Orc Chieftain (Orc warrior NPC throughout his life)
Myrgle, Adept of Yeenoghu (Gnoll NPC adept throughout his life and beyond)
Urg the Unlikely, Half-Ogre Wizard NPC throughout a lifetime.
Grummok Gargoyle Assassin throughout a lifetime
Nithrekel, Earth Mephit Fighter NPC through 50 years of servitude
Stats from Metamorphosis - From Dretch to Demon Lord.
Suped up Monsters

Turanil's
D100 NPC thread has lots of very interesting Everyday NPCs
, among them:
Very high level basic NPCs
Toothless Joe, high level commoner
... and many many others. Send him a mail or post in the thread to get the compiled document with all 100 NPCs.

Farmer Tobias, an Epic level Commoner

Check out the excellent Commoner Campaign thread on WotC boards for an actual solo campaign log with a commoner PC. (including 3E statblocks)[/sblock]
 
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