Kelvor Ravenstar
Explorer
Retraining?
That would be nice, except retraining requires the powers to have both class and level. All cantrips are listed as Wizard Utility, hence no retraining for the wizard.
Retraining?
The Necromancer isn't a brand new class, it is a specialisation, and so should be treated like the other specialisations. It means someone that those paragons of necromancy who have mastered the school can ignore necrotic resistance and rot the flesh of wraiths, and good for them; but those who have specialised in illusion or enchantment or evocation and only taken a side order of necromancy haven't the dedication to do that - but they have other strings to their bow too (as, in fact, does the full on necromancer - he'll have his minor specialisation in evocation or enchantment or illusion or nethermancy, won't he!)
There is one way to do it at 10. There is no information that says it is the ONLY possible way to do so.
Also, before the pyromancer, most fire specialists had to take paragon options (feats, paragon paths) to deal with it.
You can either completely ignore or half most resistances, and with your at-will
Well, for ALL the wizards, they have access to a power that can get rid of 5.
They may very well have feats that do more.
That depends on what they are doing. For example, conjuration's require sustaining via minor action. Permanent summons, like say ... what the necromancer gets ... doesn't require minor sustaining
And there is no reason to believe a book dedicated entirely to shadow, in which EVERY new class is going to probably have necrotic damage would get generic feats to make it viable.
For ghosts with both necrotic resistance AND insubstantial, the ability to ignore the latter makes necrotic damage
They have options. They don't have a "oh, you are a specialist, so you don't have to deal with it at all" class feature at level one like the pyromancer but they have a cantrip
feat support
a level 10 mastery
It's an "ignore all other solutions" option. Why make other options irrelevant with a single option?
What is the function of the wizard, the necromancer wizard? Is it deal as much damage as possible at all times? Or are they controllers
We don't know what the necromancer gets at level 1. We don't know what the feat support looks like.
We do know an at-will will cause vulnerable 5 to all damage which for ANY heroic tier monster will quickly outstrip any necrotic resistance they might have had.
And yet, the necromancer is going to be USELESS because he may have to spend a minor action to deal full damage (or 5 less instead of 10 less) against certain monsters, while still getting full benefit (if not EXTRA benefit) against the monsters it hits.
Why would it be good design to make the necromancer JUST like the pyromancer? Pyromancers and evokers are focused on damage, especially to large areas, where resistance can quickly make it useless.
Hopefully, Necromancer powers aren't like that, damage spread over a large area with nothing in the way of rider effects apart from ongoing or conditional damage.
Plane Sailing said:Quoting myself I'm afraid, because I'm still seeing people missing the point that necromancy is a mage specialisation and forms either the major or minor point of a class.
It is NOT like pyromancer, which appears to have been an (ill conceived?) attempt to produce a single note class.
Which makes me still wonder why it isn't just given at level 1. You and UngeheuerLich argue incessantly they shouldn't just ignore Necrotic Resistance - yet they do. From level 10. Why not from level 1?
To be fair, psychic and fear are now Nethermancy and not every Necromancer will also be a Nethermancer.A necromancer significantly differs from a pyromancer in that its theme includes psychic, cold, untyped, fear, and possibly poison, acid, and even disease as major flavor points.
A necromancer is NOT simply a necrotic-using sorcerer with a few summons.