Not really, because you're trying to tell me what I'm saying, not ask what I'm saying. I may feel that 4e is videogamey - that's the description of my feelings at a general, overview level. If you want to know more about my statement, you're free to ask what about 4e makes it feel videogamey enough to make that statement. And in the course of a conversation, I'd most likely explain my reasoning.
That's the question that should follow-up any statement about an RPG being videogamey.
Yes. We know.
And when we
do ask people with this complaint ("4e is too videogamey!") to provide their reasons for
why they believe it to be videogamey,
almost invariably, their reasons have
nothing to do with video games, or their reasons are rooted in traits shared by
all game media, not just video games. Which, in turn, leads us to wonder why they bother drawing a comparison to a specific media (which tells us literally nothing and confuses the hell out of the argument itself) when they could just explain
what they don't like from the get-go.
Again, you are clearly not following the argument here. This is troubling in and of itself. Post after post, I have been forced to expand the logic in the hopes that you will actually follow it, and that has not happened. I will expand it further.
"I don't like 4e because it is too videogamey!" is logically sound if:
1) You don't like video games.
For most people who use the above argument, premise 1 is not true. They do like video games, or at least they like
some video games. So the argument "I don't like 4e because it is too videogamey!" does not have a rational grounding, and its imprecision (for goodness sakes, it even uses a totally made-up word!) makes it next to worthless in discussion.
"I don't like 4e because it contains certain elements that remind me of video games!" is
closer to logically sound. Let's examine. It requires:
1) You don't like video games.
2) 4e contains elements that it shares with video games.
Again, premise 1 ruins the argument from the get-go, but at least you included the second bit.
"I don't like 4e because it contains certain elements that remind me of video games, and those elements make tabletop gaming less enjoyable!"
is logically sound, if:
1) 4e contains elements that it shares with video games.
2) Those elements make tabletop gaming less enjoyable.
See how this argument no longer requires the "You don't like video games," premise? By clarifying that these elements are only bad when applied to tabletop gaming, you rid yourself of that ball and chain.
The problem, of course, is that the argument, while
sound, is worthlessly imprecise. It does not explain
which elements it shares with video games, nor does it explain
how those elements make tabletop gaming less enjoyable.
As we know from
15 pages of back-and-forth on this very topic, no one agrees on a single set of "videogamey" elements. The following conversation is totally plausible:
Person A: "Man, 4e is too videogamey."
Person B: "I know! You don't suffer any negative effects until you hit 0 hit points!"
Person A: "What? That's not videogamey at all! That's been part of D&D forever!"
Person B: "But it's just like a video game!"
Etc.
The end result is that you have to
actually explain what you mean in order for there to be any productive discussion. We are arguing that it's
way easier, and
way less inflammatory, and involves
way fewer pointless posts, if you'd just
skip the whole "4e is too videogamey!" nonsense in favor of fast-forwarding six back-and-forth posts into the future to the
inevitable point where you have to explain exactly what you do and don't like
anyway. Save us the headache of trying to guess at what you mean with your incredibly imprecise terminology, and at the same time stop railing against video games as though they're the red-headed stepchild of the interactive entertainment world (a title that
our hobby of choice is
far more deserving of).