The Hunted (DM: IronSky, Judge: ???)

jkason

First Post
Devinihm, wilden druid

Devinihm's form trembles as he sees the demonlings looking to escape with the artifacts. "The bowl brought the hunters. Taking more could bring a stampede. They must not leave," he says as he bursts apart into a locust swarm, thousands of tiny mouths cleaning the flesh from the closest two demonlings.

[sblock=actions]Free:
Minor: Wildshape to swarm, DR 4, melee damage to Devinihm grants him CA 1/round
Move: to F13
Standard: Swarming Locusts vs. Demonlings 4 & 5 Reflex

Close blast 3 Beast Form, Implement, Primal, Zone
Target: Each creature in blast
Attack: Wisdom vs. Reflex
Weapon: Magic Staff +2: +7 attack, 1d8+6 damage
Effect: The blast creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone, enemies grant combat advantage.

Reflex Attack Demonling 4; Reflex Attack Demonling 5 (1d20+7=22, 1d20+7=17)[/sblock]

[sblock=resources used]Daily: Summon Giant Toad
Healing surges remaining: 6/11
Action Points remaining: 1/1[/sblock]
 

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pacdidj

First Post
OOC: [MENTION=60965]Iron Sky[/MENTION] - Curious about lighting and concealment possibilities. Are the areas outside the glow of the red spheres low-light/darkness? Do they afford partial concealment? Would being on the opposite side of the void from an enemy provide cover?

Also, is the thing at G5 that the red sphere is anchored to at ground level as well? Is G5 impassible terrain, or is it possible to move through that square?
 


Iron Sky

Procedurally Generated
@Iron Sky - Curious about lighting and concealment possibilities. Are the areas outside the glow of the red spheres low-light/darkness? Do they afford partial concealment? Would being on the opposite side of the void from an enemy provide cover?

Also, is the thing at G5 that the red sphere is anchored to at ground level as well? Is G5 impassible terrain, or is it possible to move through that square?

GM: Hm, good questions. I forgot about lighting when I was posting. I'll update it above, but here's lighting and other terrain things:

*The red orbs and the rift provide dim 5 light. All the demons have darkvision however, so it will affect PCs without low-light only(unless someone creates some light).

*Within 2 squares of the void all light is reduced to dim, even if it would otherwise be bright.

*All the red spheres are 1 square above the elevation they are at(you can pass under them and still reach them).

*I put Earth in the wrong spot, he should be in E11 since the square he is at is obstructed by the arches.

*D6, D10, D11, and D14 are the bases of the arches and are treated as walls.

Lastly, [MENTION=2710]jkason[/MENTION], only Mab beat the demon's 21 initiative, so she's the only one who gets to act right now. If you want, you can use your same turn actions (modified to circumstances after the demons go) when it is your turn.
 

jkason

First Post
GM: Lastly, [MENTION=2710]jkason[/MENTION], only Mab beat the demon's 21 initiative, so she's the only one who gets to act right now. If you want, you can use your same turn actions (modified to circumstances after the demons go) when it is your turn.

OOC: Sorry 'bout that. I didn't notice that Mab had rolled over 21, so with demons teleporting and running about, I think I assumed that was their actions. Sorry about that. Chances are, yes, that Devinihm will just do the same once it's actually his turn: wild shape and try to catch as many demonlings in the attack.
 

pacdidj

First Post
"Got to do something about those spheres dearies, and the treasure those fiends have. It's... important to all of this," Auntie Mab says hastily, and somewhat lamely, waving her hand in the direction of the void. No time to puzzle over it, she adds, "Well, you figure it out dearies. I'm going to put a stop to this."

"You lot!," the old woman yells at the massed demons, startling them momentarily with her brash sternness. "You've killed nice people, started fires, and wrecked a perfectly good ship. Now you've got Auntie to answer to! Keeeeeeeeyah!"

Mab dashes forward swinging her blade wildly, and manages to cut down one of the demonlings, much to her own surprise. Keeping her momentum going, she then takes a swipe at the silver demon as she seeks cover from the spells she's sure the voidwalker is about to sling.

"Luran protect me!," she pants, terrified at her proximity to the Abyssal beasts.

[sblock=Actions/Stat block]Minor=Arcana (1d20+8+1=21)

Move= to G6

Standard= :melee:Gloaming Cut vs. Demonling 1 = hit, shifting to H5

Free= Action Point

Standard= :ranged:Fleeting Spirit Strike vs. Silver Demon = 18 vs. AC, shifting to K4 before the attack. Most likely a miss, but if it hits, it deals 17 damage, and Mab shifts to N5, and hides from the Voidwalker (since she has cover due to his lack of line of sight) with Stealth (1d20+17+1=38)

Dang! Could have used that on the attack roll. :rant:

End=

[sblock=stat block]Auntie Mab - Human Rogue 4
http://l4w.wikia.com/wiki/L4W:pC:Auntie_Mab_(pacdidj)
Conditions: none
Passive Perception: 18, Passive Insight: 18, Init: +6
AC: 20, Fort: 16, Reflex: 20, Will: 17
Speed: 6
HP: 41/41, Bloodied: 20, Surge Value: 10, Surges left: 8/8
Action Points: 0, Second Wind: not used, Milestones:
:bmelee:Basic Atk: Dagger +6 vs AC, 1d4 dmg
:branged:Ranged Basic Atk: Throw Dagger +11 vs AC, 1d4+5 dmg, Range 5/10 (Daggers: 5/5)
Powers-
Preparatory Shot, Gloaming Cut, Sly Flourish, Fast Hands
Eyebite, Shadow Strike, Fleeting Spirit Strike
Twilight Menace
Prison of Salzacas, Cloak of Resistance
Combat notes:

Tristram - Rat Familiar
HP: 1/1; AC: 20, Fort: 16, Ref: 20, Will: 17
Skills: +17 Thievery, +21 Stealth
Status: Passive Mode[/sblock][/sblock]

OOC: Someone else'll have to make a higher Arcana roll to start shutting down the ritual. Also, a torch would definitely come in handy right about now.
 

Iron Sky

Procedurally Generated
The Final Chamber, Round 1

When Mab slays the first demonling, the Voidwalker's contraption glows, the skeletal mouth on the front letting forth a wail as it visibly swollows the demonling's shrieking soul. As it does so, the Voidwalker shimmers and seems to phase half-way out of reality.

The Silver Demon fixes its burning glare on Mab, a weave of silver sigils summoned from abyssal magics at its very glance. It approaches, the sharp edges of its presence slicing the very fabric of reality as it tears into the old woman again and again. It attacks in silence and, as the woman falls, it leaps with almost supernatural agility in an instant to assail Earth, its claws raking across his shield.

Further back in the chamber, the Voidwalker demon's unnatural, malevolent allure focuses on Illarion and suddenly the changling's body contorts to a demonic shape, his eyes glowing red as he turns towards the rest of the group...

As he does so, the Voidwalker blurs and a tear forms in the fabric of reality between the platform it is on and the next one down. When the tear heals, there are two Voidwalkers, at least until the metal contraptions in which they stand lift and float into the solid rock of the walls.

The Demonlings try to make a run for it with their relics, even though the objects seem to assume an unnatural weight, slowing the demonlings even as the wardings on them burn the lesser demon's hands. A few of them lash out at whomever gets in their way while the others try to slip past.

[sblock=Neurotic]On your turn, since you are dominated you get 1 standard action and can only use at-will powers. The Voidwalker commands you to do as much damage to your companions as possible. I'll leave that attack up to you.[/sblock]

[sblock=Arcana 19, Minor Action]The central rift seems to be closed for the moment. The red spheres sticking out of the walls have something to do with it and your pretty sure the objects the demonlings are trying to get away with have something to do with it too... [sblock=Arcana 24]The red spheres are definitely keeping the void intact. You can disable one by getting adjacent to it and making a DC 20 Arcana check. If you fail the check, however, you'll take damage equal to the amount you failed it by.[/sblock][/sblock]

[sblock=Enemy Actions]Silver Demon: Rending Curse: Mab takes ongoing 5 damage(save ends) if she is hit by and attack from the Silver Demon. Move to I6. Rending Claws: 10 AC vs Mab, miss, 21 AC vs Mab, hit, 21 damage and ongoing 5 damage(save ends). AP: Rending Claws: 24 AC vs Mab, hit, 14 damage, 24 AC vs Mab, hit, 17 damage, Rending Leap(when Mab reduced to 0 hp), jump to F9-G10, 13 AC vs Earth, miss.

Voidwalker: Soul Harvest(when Demonling 1 kill): The Voidwalker becomes insubstantial and phasing. Void Thrall(-2 cover): 23 Will vs Illarion, hit, Illarion is dominated(save ends). Fracture: The Voidwalker splits and becomes two Voidwalkers. Move into the wall.

Hunter Demonling 2: Move, charge to D8, Claws(+1 charge): 22 AC vs Illarion, hit, 5 damage
Hunter Demonling 3: Double move to E9.
Hunter Demonling 4: Move, charge to D13, Claws(+1 charge): 15 AC vs Devinihm, miss.
Hunter Demonling 5: Move, charge to D16, Claws(+1 charge): 22 AC vs Raijin, hit, triggers Dragonflame Mantle, killing it, triggering Elemental Reflection, dealing 5 fire damage to Raijin.[/sblock]

[sblock=Combatants]Earth: E11, vulnerable 5(Silver Skein Aura)
Mab: H5, 52 damage taken, bloodied, dying, ongoing 5 damage(save ends), unconscious, Rending Curse, prone
Raijin: C15, 7 damage taken
Illarion: C7, dominated(save ends)
Devinihm: C13

Silver Demon: J6-K7
Silver Demon, ?? Max HP, 19 AC, ?? Fort, ?? Ref, ?? Will, Resist ??, Vulnerable ??. MBA: Rending Claws: +8 vs AC, 1d12+7 damage. Silver Skein Aura: All creatures adjacent to the Demon gain vulnerable 5 to all damage.

Voidwalker Demon: ??, insubstantial, phasing
Silver Demon, ?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Will, Resist ??, Vulnerable ??.

Hunter Demonling 2: H8, slowed
Hunter Demonling 3: E9, slowed
Hunter Demonling 4: D13, slowed
Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. MBA: Claws: +8 vs AC, 5 damage. Elemental Reflection(Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.
Hunter Demonlings destroyed: 2[/sblock]

[sblock=Terrain, Lighting, and Features - UPDATED]*The red spheres are all 1 square above ground level for whichever level they are at and provide dim 5 light. You may pass under them.

*Each platform it 10' higher than the last (first one is 10', next is 20', last is 30'). The walls are smooth stone, DC 25 to climb.

*Within 2 squares of the void all light is reduced to dim, even if it would otherwise be bright.

*D6, D10, D11, and D14 are the bases of the arches and are treated as walls.


*The blue lights provide bright 5 light.

*The dark swirling void area is... icky. You're pretty sure you don't want to go in there.[/sblock]
 

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Voda Vosa

First Post
Earth is rolling :)):):):) I'm high)...


Ok, so Earth is attacking the demon with earthgrasp, so he's nocked prone, and if he stands up before Earth's next turn, he gets 14 more damage.
 

Neurotic

I plan on living forever. Or die trying.
Demonling Illarion points his staff toward broad back of his elemental ally, but change is natural to Illarion and he refuses such obvious command to harm an ally. He had enough of those while slaving in The Brotherhood. His anger wells up, meshing and reinforcing the arcane power in the air with his own. Multihued sphere explodes around him pushing everything and everyone away from him.

[sblock=Actions]
Standard: 1d20+7=8, 1d10+10=16 - even roll, +1 AC; everyone within 5 is pushed 1 square (no save, no choice, unless you're dwarf) - INCLUDING THOSE HE CANNOT SEE, hopefuly, voidwalker will manifest back in the wall :devil:

Save: Save vs. Dominate (1d20=5) - no good - we need a priest!


Push:
Mab to I6
Big Demon F9 -> G10 (upper left corner)
Demonling E9 -> E10
Demonling D8 -> E9
Earth to F12
Devinihm to D14
Raijin to D16

Demonling D13 -> E14
[/sblock]
 
Last edited:

jkason

First Post
Devinihm, wilden druid

Instead of pushing Devinihm, Illarion's explosion instead seems to scatter his form into its swarm mode. Spinning and buzzing, the locusts and wasps that make up Devinihm surge forward, devouring the flesh of two of the demonlings and biting and stinging at the silver demon.

[sblock=modified actions]Minor: wildshape, shift back to C13
Move: to E11
Standard: Swarming locusts, now against Demonlings 3 and 4, and now also including the Silver Demon.

Re-using the previous roll since you'd said that was okay?

Reflex Attack Demonling 4; Reflex Attack Demonling 5 (1d20+7=22, 1d20+7=17)

And then adding silver demon attack roll and damage since he's not a minion:

Swarming Locusts vs. Silver Demon reflex;damage (1d20+7=26, 1d8+8=10)[/sblock]
 

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