SteveC
Doing the best imitation of myself
So I'm playing in this 4E game where the GM has done some interesting things to change up the standard assumptions for the system. The last thing he did was string several combats together without a short rest, which made for an extremely challenging battle.
This time he split the party up and ran a combat with each of the different groups at the same time. Actually, it was more our fault, since we were the ones who split up.
The group is in a city, and we are in the process of crashing an elaborate party. Our group wasn't expecting a fight, so we split ourselves up: I and a couple of other somewhat presentable characters went early, to set things up for another member of the group who is a noble, and intended to show up fashionably late, in the company of a couple of lovely NPCs.
Our group also has a dwarf and half orc in it, who would not fit in with the social scene for the party, so we had them go to a nearby tavern and wait for us to leave the party. After the party there is a big religious ceremony that we believe has a connection to the far realms, but is also open to the public (the better to find victims to eat, we believe). We planned to meet up afterwards for what we believed to be the big challenge.
So we're in three different groups, and the GM set up three different battle grids and jumped all of us at once, even though we were in three different places.
He let me know that he purchased a standard encounter's worth of monsters, and split them between our three groups, with the intention of seeing how we would react to not having some of our standard party tactics available to us.
The result has been a great combat: very challenging, and very different from what we see in a traditional battle. And, of course, we really have no one to blame but ourselves for the extra difficulty.
I thought I'd post about it to suggest it for GMs who want to try something a little different, and also to see if other groups had done something like it.
Oh, and if anyone has any suggestions on a highly unusual combat to run for the next battle, well let me know about them so I can pass that on...
This time he split the party up and ran a combat with each of the different groups at the same time. Actually, it was more our fault, since we were the ones who split up.
The group is in a city, and we are in the process of crashing an elaborate party. Our group wasn't expecting a fight, so we split ourselves up: I and a couple of other somewhat presentable characters went early, to set things up for another member of the group who is a noble, and intended to show up fashionably late, in the company of a couple of lovely NPCs.
Our group also has a dwarf and half orc in it, who would not fit in with the social scene for the party, so we had them go to a nearby tavern and wait for us to leave the party. After the party there is a big religious ceremony that we believe has a connection to the far realms, but is also open to the public (the better to find victims to eat, we believe). We planned to meet up afterwards for what we believed to be the big challenge.
So we're in three different groups, and the GM set up three different battle grids and jumped all of us at once, even though we were in three different places.
He let me know that he purchased a standard encounter's worth of monsters, and split them between our three groups, with the intention of seeing how we would react to not having some of our standard party tactics available to us.
The result has been a great combat: very challenging, and very different from what we see in a traditional battle. And, of course, we really have no one to blame but ourselves for the extra difficulty.
I thought I'd post about it to suggest it for GMs who want to try something a little different, and also to see if other groups had done something like it.
Oh, and if anyone has any suggestions on a highly unusual combat to run for the next battle, well let me know about them so I can pass that on...