Blue
Ravenous Bugblatter Beast of Traal
Not sure if the title is misleading, but really I'm trying to encourage the more-than-15-minute adventuring day and looking for some feedback. What do you think of this:
For each milestone, XP awarded for encounters (combat and skill) after that point will increase by 5%.
Let's the players push on if they want, hold back if they don't.
(Assume I'm being smart about treasure packets, so they'll get a full level's worth every level, regardless if they level a bit earlier.)
Potential negative I could see is if players horde dailies and other resources making combats stretch a bit, but I don't think that'll be a real issue.
Is 5% per milestone extra XP enough to motivate? If an "average" adventuring day is 5 encounters, pretending they all have an equal XP budget we're looking at around 4% extra per day (+0%, +0%, +5%, +5%, +10% = 20% / 5) which isn't all that much. Though often harder battles are later in the day, so that number might be misleading. (Note also 5 encounters includes skill challenges, not just 5 combat encounters.)
For each milestone, XP awarded for encounters (combat and skill) after that point will increase by 5%.
Let's the players push on if they want, hold back if they don't.
(Assume I'm being smart about treasure packets, so they'll get a full level's worth every level, regardless if they level a bit earlier.)
Potential negative I could see is if players horde dailies and other resources making combats stretch a bit, but I don't think that'll be a real issue.
Is 5% per milestone extra XP enough to motivate? If an "average" adventuring day is 5 encounters, pretending they all have an equal XP budget we're looking at around 4% extra per day (+0%, +0%, +5%, +5%, +10% = 20% / 5) which isn't all that much. Though often harder battles are later in the day, so that number might be misleading. (Note also 5 encounters includes skill challenges, not just 5 combat encounters.)