I want a house rule fix for the 1-square no-attack buffer.
Rule: If there is a square between me and the opponent, and I have only a standard action, then I cannot attack the opponent with a melee weapon of reach 1 (assuming a basic attack or an at-will that does not give me some reach). I can charge if I was two squares away, or simply attack if I was in the adjacent square, but I'm in no man's land.
I find it very un-heroic that there is this "magical" distance from which I cannot attack. Whether you like your game to be realistic or cinematic, this makes no sense. I think the designers simply did not want to complicate the rules any further.
"Just don't let yourself end up 1 square away from being adjacent." But sometimes it cannot be helped. What if I am dazed? I simply can't attack. What if I move and then an enemy interrupt moves me or my target into that unfortunate position? Not getting to attack sucks. I might as well be stunned (or nearly so).
I think there should be an attack action one can take, a 1-square charge, even if there is a disadvantage for doing so. I'd rather 1-square charge and take a -2 to attack and damage than not attack at all.
Does anyone have a house rule for this that they have applied in game and that both the DM and players like?
Rule: If there is a square between me and the opponent, and I have only a standard action, then I cannot attack the opponent with a melee weapon of reach 1 (assuming a basic attack or an at-will that does not give me some reach). I can charge if I was two squares away, or simply attack if I was in the adjacent square, but I'm in no man's land.
I find it very un-heroic that there is this "magical" distance from which I cannot attack. Whether you like your game to be realistic or cinematic, this makes no sense. I think the designers simply did not want to complicate the rules any further.
"Just don't let yourself end up 1 square away from being adjacent." But sometimes it cannot be helped. What if I am dazed? I simply can't attack. What if I move and then an enemy interrupt moves me or my target into that unfortunate position? Not getting to attack sucks. I might as well be stunned (or nearly so).
I think there should be an attack action one can take, a 1-square charge, even if there is a disadvantage for doing so. I'd rather 1-square charge and take a -2 to attack and damage than not attack at all.
Does anyone have a house rule for this that they have applied in game and that both the DM and players like?