ExploderWizard
Hero
tarionzcousin;5546018 "to crush your enemies said:that is good!! :d
tarionzcousin;5546018 "to crush your enemies said:that is good!! :d
wayne62682;5547054 [B said:You are not God[/B] (anymore).
The game you're playing has rules for a reason, written by people a lot smarter than you.
/snip
Thinking like this is what could keep your game from being all that it can be.
No one sitting in an office designing games knows what is more fun for my or any other particular group.
And it would, if that was all that he said. However, the quote that you pulled out ignores the extra context. Someone who's designed a given game has likely spent a fair bit of time and effort doing so and quite likely has some fairly decent reasons for doing whatever it was that they did.
I've seen far too many people complain about games because they've made changes without considering why the rule was the way in the first place.
JasonC said:Yeah, and that's something that does need to be considered. Many people have problems with the game becoming unbalanced. Towards that end, I think making changes at your table to fit your group is perfectly acceptable, even if things are a lot more unbalanced because of such changes.
If you don't like unbalancing changes, don't make them. If you're okay with them as long as you enjoy the game more, make them. As always, play what you like
The game you're playing has rules for a reason, written by people a lot smarter than you. You should think long and hard before changing them on a whim, and should understand the consequences of changing any core rules; any rule change should have a valid reason other than "I don't think X should work that way" or "I don't like how Y is described".
And it would, if that was all that he said. However, the quote that you pulled out ignores the extra context. Someone who's designed a given game has likely spent a fair bit of time and effort doing so and quite likely has some fairly decent reasons for doing whatever it was that they did.
And it would, if that was all that he said. However, the quote that you pulled out ignores the extra context. Someone who's designed a given game has likely spent a fair bit of time and effort doing so and quite likely has some fairly decent reasons for doing whatever it was that they did.
I've seen far too many people complain about games because they've made changes without considering why the rule was the way in the first place.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.