poppin_fresh
First Post
I just ask them what they WANT to play. I don't really like to shoot down whatever they're into that week.
One stipulation: If I'm running a campaign and you know it features a large number dragons, please don't bring the Ultimate Dragonhunter...
I like that you ask them what they want to play. Do you ever end up with people wanting to play radically different things? I also like your stipulation.
I usually make my players fill out a biographical form with information on their appearance, personality (including likes/dislikes and fears)...
Do you ask them to give you a minimum amount of likes/dislikes or fears? Do you give them any bonuses for taking a certain amount of fears?
I want to know:
Why their character adventures - what is their goal? What is their hope and where do they see their character going in terms of progress in the world?...
I like a lot of your questions. How much detail do you ask of them in terms of how they want their characters story to progress or how they imagine they might achieve their goal?
I look for common things like:
* Motivations: In two sentences or less, what are your current motivating impulses (i.e. money, love, revenge, adventure, fame, finding/rescuing your mother, etc)
* (for higher level starting characters) Reputation: What types of things did you do to attain your current level of power and influence ...
I like that you limit how much information, I don't want to end up with an essay on their person, but I do want to get pertinent information about them. I also like the list of motivations. Do you actually give them a list of ideas to motivate them?
here is a terrible idea- lol - the way I roll...
I usually come up with an idea for a player backstory while coming up with an adventure. I get an idea like "hey, what if we say Joe's character comes from metropolis, and knows about the sewer system under a certain part of town." I run it by the player, who usually agrees, and then when the players get lost in the city, chasing down the were-rat, Joe is able to pipe up and say, "I know about the sewers over here, I was brought up in this part of town"
I like that you come up with ideas and suggest them to players. Do you work with the players to make it fit for the character they want? or let them design a part of the story or town that they're apart of?
During initial roll-up I find I'm much more often in the position of answering questions than asking them...
Interesting. What questions do you typically get asked?