I needed a place to dump all of my amazing 4e homebrew; so I started this thread. Here you will find the best of my carefully-balanced, intuitively designed creations crafted with the new D&D Essentials philosophy.
I am taking requests, and can whip up anything you can imagine. :smallamused:
Why not start off with a monster?
Drawing by my friend Cody
DRUGRETH
Deformed horrors with beguiling illusionary magic, these seductive bullies enjoy tormenting weaker creatures.
Drugreths are strange mutated fey creatures descended from eladrin and succubi. They have the unsettling ability to make themselves appear to be their victim's loved ones, although they actually resemble twisted, vaguely humanoid horrors with a one of their arms massive and swollen and a mouth full of wicked fangs.
Ruthless and Wicked: Drugreths are brutal and antagonistic. These fiends take great joy in torturing and mauling their disoriented victims before savagely beating them to death.
Tricky and Seductive: Drugreths are always surrounded by minions that they have tricked, bullied, bribed, seduced, or deceived into helping them. They are masters of guile and espionage, taking great joy in playing psychological games with "lesser" beings who they make their minions before eventually killing them.
Disturbing Sense of Humor: Part of what makes these vile menaces scary is their morbid and sadistic sense of humor. They love nothing more than gleefully mutilating and humiliating their prey in disturbingly inventive ways.
Short Tempered: Although drugreths have fun abusing their "friends", they are quick to lose their temper if resisted. If they run across an indignant adventurer, they are not above ripping out their throat without much thought.
Drugreth Tormentor Level 13 Elite Controller
Medium fey humanoid XP 1,600
HP 218; Bloodied 109
AC 24; Fortitude 24; Reflex 23; Will 24
Speed 6
Resist 10 necrotic; Vulnerability 10 radiant
Saving Throws +2 (+5 against illusions); Action Points 1
Initiative +10
Perception +14
Truesight 5
- - - - - - - - - -
Traits
O Terror (charm) • Aura 3
Enemies within the aura take a -2 penalty to will defence.
- - - - - - - - - -
Standard Actions
m Brutal Pounding • At-Will
Attack: Melee 1 (1 target); +15 vs. Fortitude
Hit: 2d8 + 9 damage, and the target grants combat advantage until the end of the drugreth tormentor's next turn.
M Jagged Jaws • At-Will
Attack: Melee 1 (one creature granting combat advantage to the drugreth); +17 vs. Reflex
Hit: 3d12 + 10 damage, and the target is slowed (save ends).
- - - - - - - - - -
Move Actions
Dastardly Escape • At-Will
Effect: The drugreth tormentor shifts 4 squares.
- - - - - - - - - -
Minor Actions
C Cunning Illusion (charm) • At-Will
Attack: Close burst 10 (1 creature within the burst); +15 vs. Will
Hit: The target is dominated (save ends).
- - - - - - - - - -
Triggered Actions
Wounded Fury • At-Will
Trigger: The drugreth tormentor becomes bloodied.
Effect (Immediate Reaction): For the rest of the encounter, the drugreth tormentor gains a +10 bonus to damage with all attacks but cannot use Cunning Illusion.
- - - - - - - - - -
Skills Bluff +15, Stealth +12
Str 19 (+10) Dex 13 (+7) Wis 16 (+9)
Con 16 (+9) Int 16 (+9) Cha 19 (+10)
Alignment evil
Languages Common, Elven
I am taking requests, and can whip up anything you can imagine. :smallamused:
Why not start off with a monster?

Drawing by my friend Cody
DRUGRETH
Deformed horrors with beguiling illusionary magic, these seductive bullies enjoy tormenting weaker creatures.
Drugreths are strange mutated fey creatures descended from eladrin and succubi. They have the unsettling ability to make themselves appear to be their victim's loved ones, although they actually resemble twisted, vaguely humanoid horrors with a one of their arms massive and swollen and a mouth full of wicked fangs.
Ruthless and Wicked: Drugreths are brutal and antagonistic. These fiends take great joy in torturing and mauling their disoriented victims before savagely beating them to death.
Tricky and Seductive: Drugreths are always surrounded by minions that they have tricked, bullied, bribed, seduced, or deceived into helping them. They are masters of guile and espionage, taking great joy in playing psychological games with "lesser" beings who they make their minions before eventually killing them.
Disturbing Sense of Humor: Part of what makes these vile menaces scary is their morbid and sadistic sense of humor. They love nothing more than gleefully mutilating and humiliating their prey in disturbingly inventive ways.
Short Tempered: Although drugreths have fun abusing their "friends", they are quick to lose their temper if resisted. If they run across an indignant adventurer, they are not above ripping out their throat without much thought.
Drugreth Tormentor Level 13 Elite Controller
Medium fey humanoid XP 1,600
HP 218; Bloodied 109
AC 24; Fortitude 24; Reflex 23; Will 24
Speed 6
Resist 10 necrotic; Vulnerability 10 radiant
Saving Throws +2 (+5 against illusions); Action Points 1
Initiative +10
Perception +14
Truesight 5
- - - - - - - - - -
Traits
O Terror (charm) • Aura 3
Enemies within the aura take a -2 penalty to will defence.
- - - - - - - - - -
Standard Actions
m Brutal Pounding • At-Will
Attack: Melee 1 (1 target); +15 vs. Fortitude
Hit: 2d8 + 9 damage, and the target grants combat advantage until the end of the drugreth tormentor's next turn.
M Jagged Jaws • At-Will
Attack: Melee 1 (one creature granting combat advantage to the drugreth); +17 vs. Reflex
Hit: 3d12 + 10 damage, and the target is slowed (save ends).
- - - - - - - - - -
Move Actions
Dastardly Escape • At-Will
Effect: The drugreth tormentor shifts 4 squares.
- - - - - - - - - -
Minor Actions
C Cunning Illusion (charm) • At-Will
Attack: Close burst 10 (1 creature within the burst); +15 vs. Will
Hit: The target is dominated (save ends).
- - - - - - - - - -
Triggered Actions
Wounded Fury • At-Will
Trigger: The drugreth tormentor becomes bloodied.
Effect (Immediate Reaction): For the rest of the encounter, the drugreth tormentor gains a +10 bonus to damage with all attacks but cannot use Cunning Illusion.
- - - - - - - - - -
Skills Bluff +15, Stealth +12
Str 19 (+10) Dex 13 (+7) Wis 16 (+9)
Con 16 (+9) Int 16 (+9) Cha 19 (+10)
Alignment evil
Languages Common, Elven
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