Pathfinder level 20


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Gold: Actually he's got a Handy Haversack. That's several bags of holding, enough to carry that much gold.

Keep in mind he buggered off in the middle of the night from his MASSIVE EVIL EMPIRE which had been taken from him (he said). These are just the items he could grab, with a couple urns of gold, he could fit into a handy haversack.

Gate component: yeah, that's gone.

Movement: in PF you lot are falling... so unless everyone is on the carpet with Thorn, you're hurtling towards the adventure site as we speak.

I am so in love with our DM right now.

I have pictures of Donald Trump as a drow dancing through my head, gleefully dancing around a fire, chanting "money money money. monneeeeey."
 

[MENTION=51930]fireinthedust[/MENTION], did you get a chance to look at the Bard alternative classes, specifically the Magician? I have my sights now set on that one.

Bottom line, I don't want to create a 20th-level PC only to have to re-do him to suit the campaign. ;)

Have I mentioned I love bards?
 


@fireinthedust , did you get a chance to look at the Bard alternative classes, specifically the Magician? I have my sights now set on that one.

Bottom line, I don't want to create a 20th-level PC only to have to re-do him to suit the campaign. ;)

Mmm... Well, Thad was a master counter-speller. But I don't see the point of playing a Bard who gives up Bardic music/performance style abilities. Still, I suppose that's your business. As long as it works in-game, eh?
 

Mmm... Well, Thad was a master counter-speller. But I don't see the point of playing a Bard who gives up Bardic music/performance style abilities. Still, I suppose that's your business. As long as it works in-game, eh?
Exhibit A: Dweomercraft (Su): A magician can use performance to manipulate magical energies. Allies of the magician gain a +1 bonus on caster level checks, concentration checks, and attack rolls with spells and spell-like abilities. This bonus increases by +1 at 5th level and every six levels thereafter.

+4 boost to magical abilities of the party... yummy.

Exhibit B: At 2nd level and every four levels thereafter, a magician can add one spell to his spells known from the spell list of any arcane spellcasting class. The spell must be of a level he can cast.

It's not much, but more spells = more spells.

Basically, I'm a more mage-y Bard. Toss in Halfling for race, and I'm your typical short, country bumpkin who wanted to be a mage...
 
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Fighter, Ranger, Ninja Rogue, Cleric. Maybe a wizard if Thad comes back.

Inspire Courage is a big loss. That's my view; partially selfish based on group makeup, but also partially because I think the relative value of the magician ability is less. Also selfishly, +4/+4 is the difference between me one rounding that Balor and not. lol.

Getting extra spells on your bard list is nice though. It's a trade off.
 
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