Rule of Three 6/13/2011: "semi-obscure but flavorful setting" in Dungeon and Dragon


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A little unsatisfied at the answer to the store encounters question.

How is providing the Wedseday encounters say a year or two latter going to hurt the exluseivness to the stores? Want to reward them? Make it a hardcover/boxed set that ONLY the stores doing encounters can sell. Then you've got exclusive and a double dip for people who don't necessarily want to game at the store but want the adventurers/maps/etc...

Ah well. Perhaps another thread to start up some more questions.
 
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Birthright does seem like a good fit.

Al-Qadim, maybe?
Al-Qadim is another possibility, and would probably be simpler, mechanically. No need to develop new rules for bloodlines (although I think they would make great themes) or domain spells (which would make good rituals).

On the other hand, Cerilia's (the world of the Birthright setting) strong links with the Plane of Shadow would tie in nicely with recent releases such as Heroes of Shadow and The Shadowfell: Gloomwrought and Beyond.
 
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A little unsatisfied at the answer to the store encounters question.

How is providing the Wedseday encounters say a year or two latter going to hurt the exluseivness to the stores? Want to reward them? Make it a hardcover/boxed set that ONLY the stores doing encounters can sell. Then you've got exclusive and a double dip for people who don't necessarily want to game at the store but want the adventurers/maps/etc...

Ah well. Perhaps another thread to start up some more questions.

If they say anything now you KNOW it will be held against them, without a doubt. A year or two from now, if Encounters isn't pulling in the right numbers anymore, they could just release them. This answer leaves things open if you ask me. (I agree after a year or 2, release them...but you just can't say anything now)

I'm actually more dissatisfied with the first answer. Sometimes I don't feel these answers are well thought out (though are earnest as they can be). But there's a great wealth of game mechanics that cannot be retrained. It's that simple. Some things just can't be retrained. The Ranger could have their "favored enemy" type at first level and that's it. Maybe a feat at Paragon/Epic that's like "I got better at fighting this enemy too!".
 

Neither of those are all that obscure. I'd say Jakandor fits the bill.
I personally think that Jakandor falls too much on the "obscure" side of the continuum to qualify for the "semi-" modifier. ;)

That said, I think that 4E makes the basic premise of Jakandor - a warrior tribe in conflict with a magic-using tribe - a lot more do-able since it has mitigated the "linear warrior, quadratic wizard" balance issues present in earlier editions of the game.
 

Perhaps an FR-free Maztica? Everyone loves jungles full of ancient ruins.

Al-Qadim would be great, but it may remind people too much of Athas's climate.

Greyhawk, Mystara (and its associated settings), Lankhmar, Dragonlance, and Kara-Tur are all too well-known or generic.

Birthright would be great because it would give them room to introduce battlefield mechanics, but that seems an unlikely choice so soon after they cancelled the minis line.

Ghostwalk or Council of Wyrms would probably be too gimmicky.
 

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