OMG no.
The system itself is flawed. How can you blame the DM for that? If you don't take these feats, you're creating a character that is a burden to everyone and isn't very fun to play. Forget peer pressure, I have no interest in playing a character that never freaking hits anything. I'm not playing "Peasants & Peons".
I call BS... like totaly

I don't under stand you at all...
I can play a character that takes NO feats... and I STILL will not be a burden. How ever every feat I do take (no matter what they are) will add something to the game.
My Dragonborn sorcerer will at level 5 take
1st Arcane Familiar
2nd White Lotus Riposte
4th Superior will
you may remember those are the ones you wanted (more or less)
then at level 6 pick up skill power
at level 8 I will make a power game choice and take Dracoinci spell casting...
at level 10 I will pick up Champion of the Bloody Circle
now come 11th level there is no reason I have to trade out any of these feats... so I will take 1 paragon feat... and keep my heroic as is.
tell me why this is not an awsome build?
it isn't even my build...it is yours...
[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======
Dragonborn, Sorcerer
Build: Dragon Sorcerer
Spell Source Option: Dragon Magic
Dragon Soul Option: Dragon Soul Fire
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Fire
FINAL ABILITY SCORES
STR 19, CON 12, DEX 10, INT 12, WIS 10, CHA 20
STARTING ABILITY SCORES
STR 15, CON 12, DEX 10, INT 12, WIS 10, CHA 16
AC: 19 Fort: 19 Ref: 16 Will: 24
HP: 69 Surges: 7 Surge Value: 18
TRAINED SKILLS
Arcana +11, Bluff +15, Insight +10, Nature +10, Streetwise +17
UNTRAINED SKILLS
Acrobatics +5, Athletics +9, Diplomacy +10, Dungeoneering +5, Endurance +6, Heal +5, History +8, Intimidate +14, Perception +5, Religion +6, Stealth +5, Thievery +5
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dragonborn Racial Power: Dragon Breath
Sorcerer Attack 1: Arcing Fire
Sorcerer Attack 1: Burning Spray
Sorcerer Attack 1: Tearing Claws
Sorcerer Attack 1: Lightning Breath
Sorcerer Utility 2: Dragonflame Mantle
Sorcerer Attack 3: Flame Entanglement
Sorcerer Attack 5: Palest Flames
Bluff Utility 6: Faulty Memory
Sorcerer Utility 6: Sudden Scales
Sorcerer Attack 7: Blazing Bolts
Sorcerer Attack 9: Prime the Fire
Sorcerer Utility 10: Maiden's Waking
FEATS
Level 1: Superior Will
Level 2: Arcane Familiar
Level 4: White Lotus Riposte
Level 6: Skill Power
Level 8: Draconic Spellcaster
Level 10: Champion of the Bloody Circle
ITEMS
====== End ======[/sblock]