Converting Greyhawk monsters


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Crypt kobolds: AC 10; MV 6; HD %; THACO 20; #AT 1; Dmg 1d4 (hammer), 1 d6 (hand axe) or by weapon; SD regenerate 1hp per round; SZ S (3’ tall); ML Elite (14); Int avg (%10); AL LE;XP 25.Notes: Crypt kobolds exist nowhere but on the demiplane Lyzandred has claimed for his crypt. They have grass-green, scaly skins; their eyes glow purple and their small horns are pale green. On Lyzandred’s demiplane, they are as likely to be awakeand doing things by day as by night (though they suffer a -1 penalty to attack rolls in bright light); if they are taken elsewhere, they become nocturnal. They have 60-foot infravision.

Lyzandred‘s kobolds do not often start a fight unless ordered to do so. If crypt kobolds do not outnumber their opponents by at least 8-to-1 , they send runners to summon more kobolds. If crypt kobolds are reduced to a ratio of only 3-to-2 in their favor, or if their commander is killed or incapacitated, they must make a morale check.

Crypt kobolds on Lyzandred‘s demiplane have an unusual advantage. The lich keeps a close eye on happenings in his domain, and it more than 100 kobolds are killed by a single party of adventurers visiting the demiplane, he islikely to-intervene, sending larger, more dangerous creatures to dealwith the threat. In this case, the kobolds happily retreat fromthe battle.

Originally appeared in Crypt of Lyzandred the Mad (1998).
 

Besides fast healing 1, do these differ from normal kobolds in any way? A comparison to 2e kobolds might help.
 

Kobold
Climate/Terrain: Any land
Frequency: Uncommon
Organization: Tribe
Activity Cycle: Night
Diet: Omnivore
Intelligence: Average (8-10)
Treasure: J,O (Q×5)
Alignment: Lawful evil
No. Appearing: 5-20 (5d4)
Armor Class: 7 (10)
Movement: 6
Hit Dice: ½ (1-4 hit points)
THAC0: 20
No. of Attacks: 1
Damage/Attack: 1-4 or 1-6 (by weapon)
Special Attacks: Nil
Special Defenses: Nil
Magic Resistance: Nil
Size: S (3’ tall)
Morale: Average (8-10)
XP Value: 7
Chiefs/guards: 15
 


Since the stats posted above has a few funny characters and spacing issues, here's a cleaned-up version:

Crypt kobolds: AC 10; MV 6; HD ½; THACO 20; #AT 1; Dmg 1d4 (hammer), 1d6 (hand axe) or by weapon; SD regenerate 1 hp per round; SZ S (3’ tall); ML Elite (14); Int avg (8–10); AL LE;XP 25.

Notes: Crypt kobolds exist nowhere but on the demiplane Lyzandred has claimed for his crypt. They have grass-green, scaly skins; their eyes glow purple and their small horns are pale green. On Lyzandred’s demiplane, they are as likely to be awake and doing things by day as by night (though they suffer a –1 penalty to attack rolls in bright light); if they are taken elsewhere, they become nocturnal. They have 60-foot infravision.

Lyzandred’s kobolds do not often start a fight unless ordered to do so. If crypt kobolds do not outnumber their opponents by at least 8-to-1 , they send runners to summon more kobolds. If crypt kobolds are reduced to a ratio of only 3-to-2 in their favor, or if their commander is killed or incapacitated, they must make a morale check.

Crypt kobolds on Lyzandred’s demiplane have an unusual advantage. The lich keeps a close eye on happenings in his domain, and it more than 100 kobolds are killed by a single party of adventurers visiting the demiplane, he is likely to-intervene, sending larger, more dangerous creatures to deal with the threat. In this case, the kobolds happily retreat from the battle.
 


So... take a kobold, add fast healing and give them a bonus on saves vs fear (the check vs Intimidate already includes bonus vs fear)? Pretty easy, I guess.
 



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