Pathfinder 1E Losing my Pathfinder virginity ^_^

How does your character feel about enchantments? That might be another way you can participate- you can try to charm or stop enemies from fighting.
 

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Some good things pointed out -- most of the stuff I would have already.

A pacifist is fine ... but difficult, as stated before. Consider this: if you're trying to prevent the apocalypse, by standing by and not actively stopping agents of evil, are YOU helping to further the apocalypse? Are you making the world a worse place? I think the character could be interesting if she struggles with her philosophy, and finds that keeping to it strictly may do more harm than good.

There are PLENTY of cleric-y ways to deal with enemies that do not kill them. Hold person is your friend. Silence can help shut down evil spellcasters harming your friends. You might choose a domain that grants you spells that enthrall people -- Oracle of the Heavens, if you choose to go Oracle, has a couple of these that could really shut bad guys down WITHOUT massacres.

Are you willing to consider an arcane caster, at all? The Witch has a really nice selection of charm spells, plus pretty good healing ability ... you could really have lots of options for buffing your party, debuffing enemies, and NOT actively harming anyone.

Also: if ANYONE in your group tells someone else to shut up, tell THEM to shut up and tell the person to keep doing what they want to do. That is completely inappropriate. If they continue, ask a paladin to come smite them.
 

There are a few other threads here on ENWorld that deal with the issue of too much violence and how to tone it down. Here's one that I was involved in:

Always With The Killing

It might have some advice about how to calm down the belligerent.

And yeah, I have no respect for the guy who shouts other people down. Especially if he's only shouting the women down. He needs to shape up and be a decent social creature, or be shunned completely.
 

Also: if ANYONE in your group tells someone else to shut up, tell THEM to shut up and tell the person to keep doing what they want to do. That is completely inappropriate. If they continue, ask a paladin to come smite them.

And yeah, I have no respect for the guy who shouts other people down. Especially if he's only shouting the women down. He needs to shape up and be a decent social creature, or be shunned completely.

This.
 

Literally, there is one guy that will tell one of the other women to "shut up" when she attempts to do anything other than role the dice.
If you can't get rid of this guy, your husband needs to talk with him out of game, away from everyone else, before the game gets started. He should say "I'm going to run something different, something that isn't that combat-oriented. [The shouted-at player] is role-playing like how I'm going to run my game and I don't want you telling her to stop." Hopefully he'll volunteer to not play, but if that doesn't work, maybe he'll change his style (yeah, probably not). The DM should get him to agree beforehand that he won't shut other people up. If he does, the DM should say "Mr. X, you agreed to not do that. If you do it again I'm going to ask you to leave."

This is a rather simplified/childish way of presenting it, but the basic premises are sound. Get the difficult player's agreement before the game that he will cooperate AND get him to agree what will happen if he doesn't.

So I just don't know! I'd like to play something mildly quirky, without being a pain in the butt (I don't want to be the CE in a group of LG!)

So any advice is GREATLY appreciated!!
What about playing a Lawful Evil Cleric who needs to keep everyone alive until, on a major holiday, her deity swoops in on a fiery chariot to collect their living souls?

This might not be practical, but it sounds like a fun "secret" as to why your cleric would keep enemies alive. :angel:
 

Thank you all so much for your input!! I talked with my husband about it to and he thinks much of the same things as you all do. So I guess I'm back to the drawing board, simply because I can't seem to find a reason that she would even be adventuring. At least nothing that makes sense to me.

But I appreciate all the help! It's been so nice to talk to REAL people that understand D&D to be more than hack and slash. I think making the back story and the character's personality is the most appealing part of character creation, except in this instance when I'm stuck LOL
 

Thank you all so much for your input!! I talked with my husband about it to and he thinks much of the same things as you all do. So I guess I'm back to the drawing board, simply because I can't seem to find a reason that she would even be adventuring. At least nothing that makes sense to me.

Oh, good - pacifism as a defining character trait tends to work much better in novels than it does in an actual RPG. :)
 

There are a few other threads here on ENWorld that deal with the issue of too much violence and how to tone it down. Here's one that I was involved in:

Always With The Killing

It might have some advice about how to calm down the belligerent.

And yeah, I have no respect for the guy who shouts other people down. Especially if he's only shouting the women down. He needs to shape up and be a decent social creature, or be shunned completely.

Ugh I KNOW!! He bothers me so much. And I'm kind of a pacifist myself but I told my husband that if he talked to me that way there would be fist to cuffs lol. I'm used to playing in groups that are excited to have a female in the group (I assume you all like our unique perspective on things), so I've never been so shocked! But this group has problems playing their own character as well, apparently women are incapable of playing D&D properly :erm:. I'm not the kind to just roll over and take it so there have been quite a few times when they will say "The bard wants to move here and cast..." And I will jump in and ask when their character died and became a bard. Hands off my mini, and leave my character sheet alone!

I will check out that link as well and probably get my husband to look at it too. Thank you!
 

If you can't get rid of this guy, your husband needs to talk with him out of game, away from everyone else, before the game gets started. He should say "I'm going to run something different, something that isn't that combat-oriented. [The shouted-at player] is role-playing like how I'm going to run my game and I don't want you telling her to stop." Hopefully he'll volunteer to not play, but if that doesn't work, maybe he'll change his style (yeah, probably not). The DM should get him to agree beforehand that he won't shut other people up. If he does, the DM should say "Mr. X, you agreed to not do that. If you do it again I'm going to ask you to leave."

This is a rather simplified/childish way of presenting it, but the basic premises are sound. Get the difficult player's agreement before the game that he will cooperate AND get him to agree what will happen if he doesn't.

What about playing a Lawful Evil Cleric who needs to keep everyone alive until, on a major holiday, her deity swoops in on a fiery chariot to collect their living souls?

This might not be practical, but it sounds like a fun "secret" as to why your cleric would keep enemies alive. :angel:
I think my hubby would nix that, he is wanting no evil characters for our first learning campaign. But I do have to say that is HILARIOUS, and I will be storing it for later use. :)
 

Oh and I do have to say, that if I could get the chance I would totally kill that dudes character.

I know it breaks all the player/character knowledge rules, but I just want to do it ONCE.

lol
 

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