DracoSuave
First Post
Fly higher to start with.
And then unleash all those 40 square range attacks? Cause the moment you move 39 squares away... you're now 4 squares off the ground... and your 1 movement is likely expended.
Fly higher to start with.
And then unleash all those 40 square range attacks? Cause the moment you move 39 squares away... you're now 4 squares off the ground... and your 1 movement is likely expended.
Fly higher to start with.
By RAW, if i recall correctly auras have no maximum height. So the moment you are closer to the Big T than 40 squares, on the flat X Y axis, you're pinned, even if you're flying in the stratosphere.
Where in the RAW does it say that...? I am not doubting you but it seems weird that all effects are treated as being cubed however an Aura is a column?
At 4E launch there was a lot of discussion about the subject.
Basically, 4E is higly 2-dimensional. It supposes all counters on the map to be on the same level or something like that.
All areas of effect just specify a square or rectangle. It doesn't say anything about "quote". The funny thing is that a sword blow could techincally hit an "adjacent" opponent 1 mile high.
Of course common sense suggest otherwise.
@ Severed Head
Whenever I want to test an Adventure, I simply load up some standard 30th lvl templates I have in the Character Builder for a Fighter, Rogue, Wizard, Cleric & Paladin. I simply delevel them (if needed) to the level of the encounter and throw them in there.
It's also clarified in the RC (pages 200 & 206). You first count the distance in squares as if they were at the same elevation and then you count their difference in elevation. Their distance is the higher of the two resultsYes but based on revisions (although not written ones) spoken by the Devs in their Mailbox talk on the official WOTC D&D Podcasts, they have clarified that effects are cubed, so surely this would extend to Auras as well