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Rebutting a fallacy: why I await 5e (without holding my breath)

Well, here's the thing about 5e and D&D in general...

It's all well and good to make the very, very finest RPG in the world. It could be rules light, but with complex options. It could be fast to play and detailed enough for combats to be tactical. It could be perfectly balanced and allow for massive diveristy.

It could also be made by White Wolf and have nothing to do with D&D.

Or it could be made by Goodman Games and have nothing to do with D&D.

Or it could be made by WotC and have nothing to do with D&D.


It might even have the name D&D on it.




My point is, is that there's making a great game, and then there's making a great version of D&D. To some, the revolution and reinvention of the game with 4e was spectacular, and yet managed to capture the feel of D&D. To others it was spectacular, does not capture the feel of D&D, and they love it anyway. To others it was spectacular, does not capture the feel of D&D, and for this reason they dislike it.

Innovation is good. However, innovation is limited if you want to call it the same game. Addition of too many new elements and subtraction of too many other (especially "sacred cows", i.e. pivotal genre and structure defining elements) and it might be a great game, but it will no longer be the SAME game.

Throw out the fluff of the forgotten realms, add dragonborn and tieflings as core races, change the outer planes, radically change how healing works (and magic in general), etc. etc... Each of these changes, on its own is fine.

However, if someone from 1977 (or even from 1999 or 2005) saw me playing an all tiefling and dragonborn party of warlords and warlocks, I doubt they'd recognize it as D&D.



Final point: It's fine to make a great new game, but if you want the people playing an existing game to be your core market, it needs to maintain enough similarity to that existing game for them to want to play it.
 

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My point is, is that there's making a great game, and then there's making a great version of D&D. To some, the revolution and reinvention of the game with 4e was spectacular, and yet managed to capture the feel of D&D. To others it was spectacular, does not capture the feel of D&D, and they love it anyway. To others it was spectacular, does not capture the feel of D&D, and for this reason they dislike it.

You missed several other groups:

There are those for whom it was not spectacular, but they feel it adequately captured the feel of D&D. There are those for whom it was not spectacular, they feel it doesn't capture the feel of D&D, but they like it anyway. And there are those for whome it was not spectacular, they feel it doesn't capture the feel of D&D, and they dislike it for that.

Actually, there are still other groups beyond that.

Personally, I find the revolution was far from spectacular (had some good elements, some really bad ones, and a whole lot of 'meh'), it does capture the feel of D&D (mostly) for me, but as a whole I dislike it.
 



My point is, is that there's making a great game, and then there's making a great version of D&D. To some, the revolution and reinvention of the game with 4e was spectacular, and yet managed to capture the feel of D&D. To others it was spectacular, does not capture the feel of D&D, and they love it anyway. To others it was spectacular, does not capture the feel of D&D, and for this reason they dislike it.
You are leaving out those folks who do not think that 4e is spectacular, and dislike the rules themselves. Some decided to play it anyway - 'it may be crooked, but it's the only game in town', kind of thing. Others lost interest and went on to other games.

Even if it did not claim to be D&D, I doubt that I would be interested in it.

Mind, I would not be as annoyed with the game as I am if it didn't claim to be D&D - so that annoyance does come from it having the D&D label. I am not disagreeing with your major point, just a minor adjustment.

Fortunately for those who do not like 4e there are other options, from OSRIC to Pathfinder, while 4e does make those who like it happy.

I do not think that a 5e could make both camps happy at this point. On the flip, it doesn't really need to, though I will admit to some sympathy for the idea of WotC splitting 5e and OGL into separate but concurrent releases. I do not think that it would work - splitting their own pools of current fans and game designers, both.

They have lost one market, the folks who liked D20/3.X have moved on, I doubt that a 3.X style 5e could reclaim them. I think that trying to turn back the tide would hurt them more than it would help.

It is also possible, I think, that 4e was an acknowledgment of a split that was already occurring, that the folks that do like 4e may have moved on to other games in much the same way that those that prefer 3.X have.

If so then WotC had to decide which audience to keep, and changing the architecture essentially allowed them to pull back a portion of the properties licensed out under the OGL back under their own umbrella at the same time.

I do think that they were expecting a larger migration of both players and 3PP to 4e and the GSL, but trying to bring them back might be a case of closing the door after the cows done run off.

The Auld Grump
 

My point is, is that there's making a great game, and then there's making a great version of D&D. To some, the revolution and reinvention of the game with 4e was spectacular, and yet managed to capture the feel of D&D. To others it was spectacular, does not capture the feel of D&D, and they love it anyway. To others it was spectacular, does not capture the feel of D&D, and for this reason they dislike it.
You are leaving out those folks who do not think that 4e is spectacular, and dislike the rules themselves. Some decided to play it anyway - 'it may be crooked, but it's the only game in town', kind of thing. Others lost interest and went on to other games.

Even if it did not claim to be D&D, I doubt that I would be interested in it.

Mind, I would not be as annoyed with the game as I am if it didn't claim to be D&D - so that annoyance does come from it having the D&D label. I am not disagreeing with your major point, just a minor adjustment.

Fortunately for those who do not like 4e there are other options, from OSRIC to Pathfinder, while 4e does make those who like it happy.

I do not think that a 5e could make both camps happy at this point. On the flip, it doesn't really need to, though I will admit to some sympathy for the idea of WotC splitting 5e and OGL into separate but concurrent releases. I do not think that it would work - splitting their own pools of current fans and game designers, both.

They have lost one market, the folks who liked D20/3.X have moved on, I doubt that a 3.X style 5e could reclaim them. I think that trying to turn back the tide would hurt them more than it would help.

It is also possible, I think, that 4e was an acknowledgment of a split that was already occurring, that the folks that do like 4e may have moved on to other games in much the same way that those that prefer 3.X have.

If so then WotC had to decide which audience to keep, and changing the architecture essentially allowed them to pull back a portion of the properties licensed out under the OGL back under their own umbrella at the same time.

I do think that they were expecting a larger migration of both players and 3PP to 4e and the GSL, but trying to bring them back might be a case of closing the door after the cows done run off.

*EDIT*
That was actually a poor word choice/usage on my part.

When I said "spectacular" I meant "to a great degree" or "dramatic", not necessarily "positive".

Sorry, I didn't see that. I started a reply, got distracted, then finished without seeing that you had posted again.

The Auld Grump
 





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