• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Flat-Footed

You can decide to "Delay" your initiative whenever you want. You just can't raise your initiative to something higher than you rolled. The Delay option is a metagame option, i.e. it happens out of the context of the game and in the context of the people rolling the dice. You are considered to have ROLLED the lower initiative. Like rerolling your saving throw by virtue of a Luck feat.

In the Delay option, you "voluntarily reduce your own Initiative result" and accept a lower number as your actual number. It's black and white. Your "result" of initiative has been changed...ergo your PC has not had a chance to act within the game itself.

But hey, house rule it anyway you'd like.


Bob who plays Rob the Rogue disagrees with your point of view though.

DM:Everyone roll initiative...the surprise round the orcs got is over...
Bob: Yey I rolled a 20...+8...I play first.
DM:Ok, what you want to do?
Bob: Well...I can't flank anyone...I think I will delay
DM: Ok you wizard go next
Wizard: hmm I throw my mighty magic missiles on their leader
DM: Ok you hit the leader hard in the face...Bob wanna play now?
Bob: No, not yet.
DM: Ok Ranger you next
Ranger: Ok I move back drawing my bow, and then I hit with one arrow on leaders face.
DM: Whatever....you miss the face, but you hit him on his throat...Bob wanna play now?
Bob: No dude....I can't flank with myself...''Rob looks nervously around waiting for John the Fighter to back him up like he always does''
DM:Ok...now its the orcs turn...every one charges at you Bob...whats your flat footed AC?
Bob: But I had the chance to act 3 times already!
DM: That was a metagame decision changing the result of your initiative...maybe you had the chance to act like 3 times already, but Rob is just THAT SLOW. Sorry pal.
Bob: But then how do I make Rob wait for his flanking buddy to get into position?
DM: You have to get cursed and ready a partial charge....yeah that would work alright.
Bob: But I said that Rob in game waits to act...he had the chance to act too!
DM: Bob....I would ask ''Rob you wanna play?'' not ''Bob you wanna play?'' if it was in game. Now what was your flat-footed AC again?


Bob thinks that it makes no sense.
Rob admires John the fighter because he is always faster than him. ALWAYS. and he ALWAYS helps him in every single combat.

Rob thought he was the fastest rogue in Waterdeep, but it is clear that the 8 DEX Fighter will always top him.
 

log in or register to remove this ad

You claim there is no universal standard for when initiative applies
I said there is no universal standard for when a battle starts or people become combatants. You have a definition that is subjective...it is not scientific. You're making assumptions about outcome and basing your opinion on that. If you don't have a repeatable and consistent method for how you do it, then it would be arbitrary.

That shouldn't be very difficult to understand.
You remember when you said you'd fall on hubris? It's hubris on your part to believe that your determination of when people become combatants is correct and eveyone else's is wrong if it does not agree with yours...when the very thing we're talking about has no basis in science.

No, I've read the rules and the strict literal interpretation of the RAW gives reasonable results.
That's not what you said. You said that if there were an alternative intepretation that gave you resaonable results, then clearly that alternate interpretation was the one intended. Subjective. Which makes it neither right nor wrong.

...but not every battle begins with at least someone being flat footed at the time of the first attack.
Let me just throw something out there for you to consider...

The concept of being flat footed doesn't really serve a purpose if you aren't within striking distance.

Just throwing that out there.

The rules do for combat encounters.
Here, I think is your blindspot. You're using metagame information to decide whether any encounter could result in a battle. If it could result in a battle, you are treating it like a battle from the start. If not, and it turns into a battle, then you go back and damage control it. The problem is that making predictions about whether any given encounter is going to lead to a battle involves hueristics. But you're convincing yourself it is some scientificly obvious methodology. That's my take on it.

Have you spoken to anyone at WotC about how you determine when it's time to roll Initiative...and by extension...apply the FF rule? I fear they might say that there is no right answer!!!

To my knowledge, I haven't done so.
My apologies...I did not mean "you" personally, I meant you as in when oneself does this. I always do that and expect people to know when I'm speaking on a general level rather than personal. My bad.

Not only is that not arbitrary by definition, but speaking as someone who has at times made his living writing modelling software and designing engineering solutions, the degree of accuracy of the model can often be definitively shown to be necessary and sufficient and the amount of error introduced by the simplifying assumtions can likewise be show to be forgivable and sufficient over a wide range of conditions and certainly the ones you are interested in.
Hold up. You're way off the mark here. I'm talking about rationales in arguments. Someone says, "I like this because it's chocolate ice cream" ....then later in another argument, they say" i hate this because it's chocolate ice cream" Deciding when you like or hate something for the same attribute is by definiation ...arbitrary. This is what people do with their "realism" arguments.

You're talking about the sufficiency of a model. A statistical model's value is based on its predictive accuracy. That has nothing to do with someones arguments for why they like or dislike something for the same attribute.

Reflex saves aren't independent of your dex bonus. Anything that changes your dex bonus changes your reflex save.
I'm talking about whether you get the modifier...not whether the modifier changes. You get REF saves and the bonus modifier even in stuations where you lose your dex modifier to AC because of a no dex modifier state...or am I missing something?

Speaking as some one who tweaks the SRD quite a lot, I disagree. But by all means, have at it.
Do you have any construcive criticism to add on my suggestion or are you just invested in disagreeing someone fix something with a simple solution?

Considering my solution, obviously the idea of being caught "with no dex bonus" now becomes a more more dire consequence. Which would illuminate the fundamental problem in the inartful use of the term "no dex bonus" as a concept. But to the extent that an a 10 Dex person who suddenly finds themselves at -5 AC seems egregious, I wonder how the same reaction does not result when a 30 Dex person finds themselves at -10 to AC as they do now?

I agree that fixing the problem exposes a bigger problem with what WotC really intended when it tried to identify situations where players couldn't react...above a certain modifier but were still penalized below it. This is why I am leaning towards a flat tax on AC for no dex bonus situations.
 

As for the example in the DMG, I'm very familiar with it. It's an almost exact port of the example in the 1e DMG to the 3.X system, and it was intended to show older players that the game hadn't really changed much. I have no serious problems with how it is run; and as far as initiative goes, I'd run it the same way. The DM gives the spider a surprise round where the spider takes a move action to drop on to the player. (As an aside, the 3.X rules are actually completely silent on the question of something landing on the back of a player, so this is all pretty much color in 3.X.) Then the DM rolls for initiative.

Yup. Just like the rules say. Just like my example.

The DM rolls for nish just as the first aggressive action is about to happen--the spider biting the PC that he dropped on.




See, the rule allow the GM to throw initiative when a battle is about to occur. I think you're throwing nish way too early, but that's your perogitive.

The part I've been saying about your interpretation of the rules is that you think actions prior nish being thrown influence initiative. This is plain not true, according to RAW.

Now, it might make sense. I'm thinking of doing it my encounter I described in the other thread: Where I'm thinking of having the Grath warrior start the round with an action readied. But, I admit, that's outside the rules.

You don't seem to think that action I may take is outside the rules.







What I find really interesting is that you think you ran the scene with the thug exactly like the example in the DMG, when its very clear to me that you didn't.

What we could do is post a new thread with your interpretaton of the rules and see how many d20 3.5 players tell you that you are incorrect.







Well I'm flat footed, check it and see
I got initiative of a lowly three
Come on baby, why can't I dodge?
I'm flat footed, I'm flat footed

You don't have to read my mind
To know what I have in mind
DM you oughta know
Now you move so fast
Let me tell you I'm aghast
I wanna know why I am so slow

Now it's up to you, we can make a secret homebrew
Just me and you, I'll show you realism so true

That's why I'm flat footed, check it and see
I got initiative of a lowly three
Come on baby, why can't I dodge?
I'm flat footed, I'm flat footed

If it feels alright
Maybe we can play all night
Shall I roll up a rogue?
But you've got to give me a sign
Come on, some kind of sign
Tell me, do you watch Jackie Chan? Don't let that zombie get the drop on me.

Are you smart enough? Will you show me that realism stuff?
Is my timing right? Did you make a ruling for me tonight?

Yeah I'm flat footed, check it and see
I got initiative of a lowly three
Come on baby, why can't I dodge?
I'm flat footed, I'm flat footed

Now it's up to you, we can make a secret homebrew
Just me and you, I'll show you realism so true

Well I'm flat footed, check it and see
I got initiative of a lowly three
Come on baby, why can't I dodge?
I'm flat footed, I'm flat footed

Flat footed, every night
Flat footed, you're looking for a fight
Flat footed, now you're driving me crazy
Flat footed, I think this rule is lazy
Flat footed, I'm a little bit slow
Flat footed, you're a little bit shy
Flat footed, your realism is low
Flat footed, for your (flat footed) [&^%#&*&^%]ing thing
Did you hear what I said?



Hey! You're stealing my fluff!

I wrote the original... HERE . That's the second time I posted it.

And, it was a little ditty that went like this...

This discussion reminds me of a little ditty I wrote a while back to the tune of Foreigner's "Hot Blooded"...

Well, I'm Flatfooted, check it and see
I rolled an initiative of only a three
Come on. Maybe! Ah, can't I roll better than that?
I'm flatfooted, I'm FLATFOOTED!

You don't have to read my mind, to know what I want my eyes to find
A twenty-sider, and I let it go
Now it was moving so fine, until it stopped on a dime
I don't wanna know what what I'd get if I made another throw

Now it's up to you, a d20 with its number high
Just me and you, with that d20 I'll show you shakin' like you never knew

But, I'm flatfooted, check it and see
I rolled an initiative of only a three
Come on. Maybe! Ah, can't I roll better than that?
I'm flatfooted, I'm FLATFOOTED!

If it lands just right, my PC may live through the night
Shall I throw the dice and see?
The GM's got to give me a sign, will I die or be fine?
Please let me roll hot, mama, but it sure ain't turing out that way for me.

Is my guy tough enough? Do I need a bigger mod to call a bluff?
Is my thinking right? Did I save a Fate Point for the game tonight?

Yeah I'm flatfooted, check it and see
I rolled an initiative of only a three
Come on. Maybe! Ah, can't I roll better than that?
I'm flatfooted, I'm FLATFOOTED!
 

Bob thinks that it makes no sense.
Then Bob should"

1) Ask the DM to explain a rule he doesn't understand;

2) Resort to a dictionary to grok words like "result" and "voluntarily lower"

3) Taking courses in reading comprehension.

The problem with your dialogue example is that Bob is ambiguous about what he wants to do in the context of his options. The DM should say are you going to "voluntairly lower your initative" or are you going to use a free action, standard, or move to "prepare to take an action later."

Which is it?
 

Then Bob should"

1) Ask the DM to explain a rule he doesn't understand;

2) Resort to a dictionary to grok words like "result" and "voluntarily lower"

3) Taking courses in reading comprehension.

The problem with your dialogue example is that Bob is ambiguous about what he wants to do in the context of his options. The DM should say are you going to "voluntairly lower your initative" or are you going to use a free action, standard, or move to "prepare to take an action later."

Which is it?

Boo. Where's the negative XP button.

Rob hater.

Boo.
 


Then Bob should"

1) Ask the DM to explain a rule he doesn't understand;

2) Resort to a dictionary to grok words like "result" and "voluntarily lower"

3) Taking courses in reading comprehension.

The problem with your dialogue example is that Bob is ambiguous about what he wants to do in the context of his options. The DM should say are you going to "voluntairly lower your initative" or are you going to use a free action, standard, or move to "prepare to take an action later."

Which is it?

Sadly Bob thinks that voluntarily means that he has an option to do or not to do so something....result means that he is flat footed.Yeah, I know, Bob is simple minded.

The DM told him to get courses in reading comprehension too, but like I said poor Bob is simple minded. He decided that he just has to accept being slower than his 8 dex pal than taking lengthy courses. See, sometimes the John just decides to attack someone randomly. So poor Bobs' ready action= waste action. So he thinks slower than 8 is better than dead.


(Now Bob aside, you can't possibly imagine how many times I would be flat footed, if I waited from the fighter to get the clue, and Delay was they way you say)
 


So poor Bobs' ready action= waste action. So he thinks slower than 8 is better than dead.
That's probably an intended trade-off, on the one hand you may waste an action...on the other, you're flat footed to everyone who goes before you.

(Now Bob aside, you can't possibly imagine how many times I would be flat footed, if I waited from the fighter to get the clue, and Delay was they way you say)
I consider that it would force you to act sooner rather than later and minimize your ability to always flank people with little or no penalty. Which you don't like, so it's better to interpret a "voluntarily lower of initative result." As as an opportunity to act....and then saying you delay your action to Flank as a Delay...instead of a Ready action...which is what it would be.

Even if the plain English of the rule was ambiguous, the penalties imposed by the Ready action would suggest that it would be unacceptable to give Full Round actions while simultaneously avoiding being FF. I think the intent is force the players to sacrifice one benefit for another...not give them both benefits. That's an opinion.

I realize the rule as I've stated it, hurts your character and you're predisposed to hating it...but I'm being obective about it as I have no vested interest in interpreting the rule one way or the other.
 


Into the Woods

Remove ads

Top