DracoSuave
First Post
Now, now... don't sell yourself short, Draco. When you're wrong, you're usually at least SIX times as wrong.![]()
See what I mean?
Now, now... don't sell yourself short, Draco. When you're wrong, you're usually at least SIX times as wrong.![]()
The problem here is that WotC mean forced movement as 'the thing is being moved'; even if the target agrees to being moved, it is being moved, not moving under its own power. => Forced MovementForced movement...
Forced. As in, forced? Not willing? How is this complicated? You don't have a choice, you're forced?
Forced movement...
Forced. As in, forced? Not willing? How is this complicated? You don't have a choice, you're forced?
How is this not making sense to people?
Pulling and pushing allies around was not meant to be something that could be done with a mundane grab.
Using a standard action to move another PC 2-3 squares doesn't sound like a very useful tactic, OAs or not.I can understand a power doing this, but I disagree that this kind of 'pull' is the same as a 'Pull' (not the capital). If this is true then players and creatures can 'pull' each other all over the battlefield anytime they don't want their allies to take opportunity attacks.
It is indeed. As an example, when a bard uses Majestic Word to heal someone, he/she can slide the target, which is a type of forced movement. There's quite a lot of effects that allow one to slide your allies around the map.Also, this is *not* 'forced movement' if the friendly player is allowing it to happen, is it?
Good ruling. The character has every option NOT to go with when hanging onto the allied weapon.I ruled there's no way that counts as forced movement, as it didn't come from a power or an effect as stated in the forced movement rules in the PHB.
Then get rid of them. You are the one running the game. They make an ass of themselves because you won't rule in their favor, boot them. Even if you were not correct on the rulling, their willingness to behave in that manner is reason enough to be rid of them.A lot. I mean, a lot.
Good ruling. The character has every option NOT to go with when hanging onto the allied weapon. Then get rid of them. You are the one running the game. They make an ass of themselves because you won't rule in their favor, boot them. Even if you were not correct on the rulling, their willingness to behave in that manner is reason enough to be rid of them.