Whilst the question of throwing your opponent has come up numerous times, and been answered to some degree of the asker's satisfaction, I present a more detailed query.
How would one best go about building a character to allow them to attack by causing an enemy to strike nearby inanimate objects, that is based on a grapple and not a bull rush?
Dungeon crasher is nice, but the idea of bodily slamming an opponent into a wall until one of them gives, is a touch more viscerally satisfying. Not to mention being allowed your BAB and holding the opponent helpless whilst you perform the above bodily slamming. It really gives a gritty flavor to combat that would suit a lot of builds.
And making your regular unarmed attack as part of the grapple does not count. Though as there exists a rule variant allowing you to trip as a grapple, I'd say managing to do damage on a trip without accommodating circumstances would work.
How would one best go about building a character to allow them to attack by causing an enemy to strike nearby inanimate objects, that is based on a grapple and not a bull rush?
Dungeon crasher is nice, but the idea of bodily slamming an opponent into a wall until one of them gives, is a touch more viscerally satisfying. Not to mention being allowed your BAB and holding the opponent helpless whilst you perform the above bodily slamming. It really gives a gritty flavor to combat that would suit a lot of builds.
And making your regular unarmed attack as part of the grapple does not count. Though as there exists a rule variant allowing you to trip as a grapple, I'd say managing to do damage on a trip without accommodating circumstances would work.