Throwing your opponent...into things.

Xakk

First Post
Whilst the question of throwing your opponent has come up numerous times, and been answered to some degree of the asker's satisfaction, I present a more detailed query.

How would one best go about building a character to allow them to attack by causing an enemy to strike nearby inanimate objects, that is based on a grapple and not a bull rush?

Dungeon crasher is nice, but the idea of bodily slamming an opponent into a wall until one of them gives, is a touch more viscerally satisfying. Not to mention being allowed your BAB and holding the opponent helpless whilst you perform the above bodily slamming. It really gives a gritty flavor to combat that would suit a lot of builds.

And making your regular unarmed attack as part of the grapple does not count. Though as there exists a rule variant allowing you to trip as a grapple, I'd say managing to do damage on a trip without accommodating circumstances would work.
 

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I have done something like this and it was really fun to play. I would suggest looking into the Savage species and get the multigrab, improved multigrab, and greater multigrab feats this allows you to grapple with single parts of your body while not sustaining any penalty to the grapple or yourself when grappling. Their are various sorts of monstrous races that have improved grab but all have racial hit die, though the feral template will allow you to take that ability, a couple sets of natural weapons, natural armor, major boons to str. and con., and fast healing later on for a measily level one adjustment. Since your strength is boosted by 4 it won't take much for you to take powerful build feat at level one. There is also a couple of aberrant feats that help with grappling aberrant grip gives a boost to grapple. Aberrant reach increases threat range by five feet, then improved reach from Savage Species increases it another five(need the first), not necessary but handy. Brutal throw I believe is almost a must allows strength to account for accuracy for ranged attacks. Get into the Hulking hurler PrC in the complete warrior and with the throw anything ability you can justify using enemies as ammo against other enemies. Your going have to ask around for some boosts to grapple though, however I think I gave a good solid base to start for a baddy flinging catapult.
 
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Fling Enemy is a feat you can pick up with a Large or Powerful Build character. Look for it in Races of Stone. Would go well on a Tashalatora Half Giant build, me thinks. Expansion + Grapple + Throw = FUN!
 

Fling Enemy is a feat you can pick up with a Large or Powerful Build character. Look for it in Races of Stone. Would go well on a Tashalatora Half Giant build, me thinks. Expansion + Grapple + Throw = FUN!
Yeah, but oddly enough fling enemy feat only allows 10 ft per 5 beaten in the grapple check. That's why I said go to town with a Hulking Hurler though finicky DM's may require you have this to do that to other enemies.
 

Look into traps that you can carry and place down, so you always have something to throw the enemy into.

Any of the invisible stake traps from Magic Item Compendium could be good.
 

all slam damage type things do 1D6, unless you have earths embrace or something, but in the end I save the brutal stuff for post battle interrogations (yay for parties without paladins) :D
 

Yeah, but oddly enough fling enemy feat only allows 10 ft per 5 beaten in the grapple check. That's why I said go to town with a Hulking Hurler though finicky DM's may require you have this to do that to other enemies.

Its not hard to jack up your grapple check. As I mentioned, the Tash build above can get like, a +28 by ECL8 or so.

Start with a Half Giant(LA+1, +2 Str)
20 starting Str, +2 Str item +4 Str for 2x Expansion +8 total mod
+12 Size from Huge Expansion + Powerful Build
+4 Imp Grapple feat (Monk Bonus1)
+4 BAB (+5 with Fractional BAB)
+4 unaugmented Grip of Iron
+2 Armbands of Might

Thats +34 at level 8 (level 7 with LA buyoff).

If we both roll a 10, and you are a level 8 human with a decent Str, chances are I'm still flinging you at LEAST 15-20'. On a favorable roll on my side, 40ish feet wouldn't be uncommon. Although with Tash in there, your UAS damage will be very respectable, so it might just be better to sit on them and squeeze till their eyeballs pop out like projectile weapons.
 

Its not hard to jack up your grapple check. As I mentioned, the Tash build above can get like, a +28 by ECL8 or so.

Start with a Half Giant(LA+1, +2 Str)
20 starting Str, +2 Str item +4 Str for 2x Expansion +8 total mod
+12 Size from Huge Expansion + Powerful Build
+4 Imp Grapple feat (Monk Bonus1)
+4 BAB (+5 with Fractional BAB)
+4 unaugmented Grip of Iron
+2 Armbands of Might

Thats +34 at level 8 (level 7 with LA buyoff).

If we both roll a 10, and you are a level 8 human with a decent Str, chances are I'm still flinging you at LEAST 15-20'. On a favorable roll on my side, 40ish feet wouldn't be uncommon. Although with Tash in there, your UAS damage will be very respectable, so it might just be better to sit on them and squeeze till their eyeballs pop out like projectile weapons.
Assuming of course you are not dealing with someone adept in either in grappling or escape artist. What is better about my example is all you have to do is win, wait next round, and throw them much farther anything fling enemy can do. Remember, do to greater multigrab he suffers no grappling penalties and restrictions other than occupying a hand. Though what you offered isn't non-exclusive to mine so he can use both. I just don't think it is worth two more feats if the DM isn't so literal about things.
 

Whilst the question of throwing your opponent has come up numerous times, and been answered to some degree of the asker's satisfaction, I present a more detailed query.

How would one best go about building a character to allow them to attack by causing an enemy to strike nearby inanimate objects, that is based on a grapple and not a bull rush?

Dungeon crasher is nice, but the idea of bodily slamming an opponent into a wall until one of them gives, is a touch more viscerally satisfying. Not to mention being allowed your BAB and holding the opponent helpless whilst you perform the above bodily slamming. It really gives a gritty flavor to combat that would suit a lot of builds.

And making your regular unarmed attack as part of the grapple does not count. Though as there exists a rule variant allowing you to trip as a grapple, I'd say managing to do damage on a trip without accommodating circumstances would work.
Just wondering if we have been helpful.
 

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