kahn_bloodbane
First Post
in my games I just ignore it, and simply add an adjustment to the character level when determining xp. the character is effectively stronger than normal so when I give out xp to the group i count the fact there's a 'higher theorical level' in the group and give xp accordingly to the level of encounter.
for the rest the xp to level up remains the same, a human fighter would take few goblins to get 1000 xp to level while a fire giant fighter will take uhm probably a few ogres to. (too lazy to go watch tables now correct me if I'm wrong)
for the rest the xp to level up remains the same, a human fighter would take few goblins to get 1000 xp to level while a fire giant fighter will take uhm probably a few ogres to. (too lazy to go watch tables now correct me if I'm wrong)
