I'm assuming this player has some unresolved issues...![]()
Nine times out of ten, if there's a curtain, there's a window behind it. Are you gaming with 4-year olds? (I take that back- a 4-year old would look behind the curtain.)In a game I'm running my players recently left the unfamiliar room they woke up in, they ignored my big curtain and went out talking about how there were no windows so they had no way of knowing where they were.
(There was a window behind the curtain. One of the players was a few feet from it at one point.)
As their "no windows" talk continued the Oracle eventually spoke up and asked "What about the window in the other room?"
The others were dumbstruck. Two of them had in fact completely overlooked the curtain in my description, but the third got angry and talked to me privately about the window-noticing player's "metagaming".
We had a conversation that went something like this:
"She can't just assume there was a window. That's metagaming."
"Oh really? Why can't she assume that?"
"You can't assume things."
"But just assuming something isn't metagaming."
"But you can't assume things."
"Well then why not check what's behind the curtain? You'll know whether or not there's a window after you look, and then you won't be assuming any more."
"We can't check behind the curtain. That would be assuming that something's there. You can't assume things."
...
It's like talking to a brick wall. Or a broken record... A broken record that doesn't really understand what metagaming is but refuses to accept that it doesn't understand. >_>
The more sensible formulation is probably, "If you are able to do so, you should check that your assumptions are correct before acting on them," but it's a little wordier and thus less catchy.I never liked that expression, "You can't assume things." About 90% of the time, the assumption is correct. The other 10% might make you feel stupid, though.