Fox Lee
Explorer
Sure, but it's every bit as incorrect to say that none of these examples are legitimate. Chances are that plenty of us are providing one example of a broader behaviour pattern.As if one incident, in one session, brands the GM and all his other potential work - he's Bad, period, end of story. We apparently don't need to know about his other work to call him Bad, in general.
My friend the novelist didn't just have that problem over the course of the entire campaign (eventually it ended because she was the only one attached to her giant plot), but over all three games we played with her. She didn't think she was doing anything wrong; what she wanted out of a game was to have her story happen, and the PCs were there to be an audience. In my opinion, that is the mindset of a bad GM (a perfectly acceptable writer, but a bad GM).
In the spirit of equal criticism, I as a GM have some pretty annoying flaws. For example, I'm awkward when put on the spot - I'm unwilling to give definitive answers about something I haven't considered, for fear I shall paint myself into a corner later down the line. I take ages to draw battlemaps, I angst over how to play marked targets, and I often forget about environmental features/special abilities once combat starts. But none of these flaws has been overwhelming to the game at large. I am a flawed GM (as you say, who isn't?), but not a bad one.