The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

Gil shouts aloud I SUMMON FORTH THE HORDE! and as the wizard screams with his arms outstretched, a flood of scarab beetles pours from his mouth and sleeves. The creatures swarmed across the burrowing behemoths, but only the Spawn nearest Cyr took note.

Gil casually walked to Martelai, smiling all the while, Want a healing potion? Pretty exciting right, and look at all the people who we're making happy! the scholar looks at ease, as he continues watching the battle from a distance.

[sblock=Actions]

standard Winged Horde area burst 2 (enlarged) centered K26
27 vs will Spawn 1 (Hit, see below.)
16 vs will Spawn 4 (Miss)
14 vs will Burrower (Miss)

Hit: 2 psychic damage, target cannot take opportunity actions until the end of Dante Mephisto Gilgamesh's next turn (This may prevent flanking and grabbing.)


move H20

minor to hand off potion of healing

[/sblock]



[sblock=Readied Immediate Actions]

Triggered by Lerrick/dimsdale when bane missed on big worm
Phantasmal Henchman (Immediate Interrupt)
Trigger: An ally within 10 misses an enemy with an attack.
Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power.


OR

Moonstride (Immediate Reaction)
Trigger: When an enemy moves adjacent to Gil.
Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy

[/sblock]


[sblock=Ministat]

Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar
AC 17 Fort 16 Reflex 19 Will 17 (+1 from ranged attack 5 squares away Cloak of Distortion)
HP 36 bloodied 18, Surges 7 Surge value 9
Passive Insight 19, Passive Perception 19, Normal vision
Second Wind: Not Used,
Saving Throws: +5 vs Fear Effects (Battle Hardened)
AP total 1, Speed 6, Initiative +6, Languages Common, Draconic, Elven
At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand
Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, Shadow Step, Moonstride, Healing Infusion: Curative or Resistive, Orb Shift
Daily powers; Caustic Rampart
Action point; Demonskin Tattoo

[/sblock]

[sblock=More horrible meta, apparently I wasn't really sorry.] @Someone let Gil heal you in between battle, so that Ootah doesn't have to spend surges. Gil can spend the surges for him, and that should even the group out a bit more. Anyone else who has an abundance of surges, should pair up with somebody low on surges, for the same procedure; if we have enough time... Unless you specifically need to save surges, another leader should heal you, as they provide much larger bonuses than Gil. Lerrick is a healing fiend.[/sblock]
 
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Joy stepped forward towards the remaining spawn, twirling her overly-large sword with unnatural ease. She continued her high keening song as she struck, lashing against the spawn's body and its mind.

[sblock= OOC]
>OOC: I think spawn 1 is dead, between Cyr and Martelai; Cyr can have the 3 temp HP for the kill, if he wants it.
>Move: to 0 24
>Standard: Energizing Strike on spawn 4, 1d20+12= 27, hit for 13 damage and spawn takes an extra 5 psychic from Invitation to defeat effect; Lerrick gets 7 temp HP; rolls Roll Lookup
>That should be enough to kill spawn 4 with Cyr's 10 damage from earlier
[/sblock]
 

Ouch! the cleric screams in pain as fire scotches her side. She first checks her comrades, searching for those who are in dire need of healing. Seeing no one, she looks after herself by carefully moving away from the giant burrower.

[sblock=actions]
5 fire damage (brings hp done to 8)
7 temp hp granted by Joy

movement: shift to Q26
movement: move to P23

AP: Second Wind: 11 hp and +2 to all defenses
[/sblock]

[sblock=Lerrick]

Lerrick: Half-Elf Cleric Lvl 5
Advantageous Conditions:
Adverse Conditions:
Initiative: +2 Passive Insight: 22 Passive Perception: 17
Senses: Normal
AC: 16 Fort 16 Ref 15 Will 21
HP 34/47
Bloodied 23
Surge Value 11; Surges Per-Day 6/8
Action Point: USED
Second Wind: USED
At will:
Astral Seal
Sacred Flame
Encounter:
Divine Fortune
Knack for Success
Healer's Mercy USED
Healing Word 2 ONE USED
Bane USED
Hymm of Resurgence:
Daily Standard:
Life Transference
Beacon of Hope
Halo of Consequence
[/sblock]
 
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[MENTION=82643]CaBaNa[/MENTION], Spawn 1 is indeed dead as my description states. Time to do some serious damage to burrower Ootah/[MENTION=5656]Someone[/MENTION]. It would be wrong to finish the fight with controllers doing more damage then the ranger :devil:
 


GM: [MENTION=30079]Rapida[/MENTION], I double checked and I had your hp correct in Masterplan, just somehow missed updating it in the Combatants section. Brenwar should have been at 22hp (fixed above).
 

Brenwar feeling a bit worse for wear from the constant thrashing of the huge worm relies on the virtue of Palladys to keep him going. After he is reinvigorated with holy power he moves from between the oven that has formed between the creature's midsection and tail. He lashes out with his hammer and his prayer strikes true, "The beast's resistance to the radiant power of the gods is lowered, strike now."
[sblock=Combat]
Pre-turn:
DR 3/- from Lay on Hands
+5 AC via Blades of Astral Fire (TENT)
22/65hp Start Turn

Start of Turn:
Take 2 Fire Damage (DR 3/-)
Take 2 Fire Damage (DR 3/-)
Loses DR from Lay on Hands
Current HP: 18/65 HP

Turn Actions:
Minor Action:
Virtue
--Brenwar gains 17 temporary HP
--Brenwar spends a healing surge
--Brenwar gains 3/- DR for spending a surge till SONT

Move Action:
Move to M22

Standard Action:
Virtuous Strike vs. Burrower (1d20+13=19, 1d10+5=14) +4 for Heroic Effort (CA already added in)
--Burrower gains 3 vulnerability to radiant damage until the end of Brenwar's next turn (after attack resolves)
--Brenwar gains +2 bonus to saving throws until SONT
--+1 All defenses from Hammer Shield

End Turn:
HP: 18/65 HP (17 THP)

[/sblock]
[sblock=Mini Stats]
Brenwar – Male Human Paladin 6
http://l4w.wikia.com/wiki/PC:Brenwar_Holyshield_(Rapida)

Initiative: +2, Speed: 5 Passive Perception: 16, Passive Insight: 21
AC: 25+1 Fort: 18+1, Reflex: 18+1, Will: 20+1, Resist: 1 3/all
HP: 18/65 (17), Bloodied: 32 , Surge Value: 17, Surges Left: 9/13

Action Points: 0

Feats of Note:
Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn.

Whenever Brenwar uses a power that allows an ally to spend a healing surge or regain hit points as if she had spent a healing surge, that ally can use his healing surge value (17 HP) to determine the number of hit points gained.

OA Basic Melee Attack: +11 Virtuous Strike (Vanguard's Hammer) 1d10+5 Damage

Powers At-Will Powers:Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (2/3 Remaining)
Encounter Powers: Valorous Smite, Righteous Smite, Virtue, Channel Divinity, Deliverance of Faith, Heroic Effort, Censure the Unholy, Divine Reverence, Second Wind
Daily Powers: Majestic Halo, Hallowed Circle, Magic Item Daily
[/sblock]
 

GM: I think we just have [MENTION=88601]FourMonos[/MENTION] to take Artemis' turn and [MENTION=85506]Darksteed[/MENTION] for Kauldron.
 

The death of the burrower spawn further focuses Artemis. Choosing tactics over valor, he backs up away from the large beast. He levels a blast at the burrower, but the star powered bolt is unable to pierce its hide.

[sblock=actions]
Free (triggered by death of spawn): Dire Fate: Artemis gains +1 to attack rolls TENT
Standard: Eldritch Bolt vs. burrower 1d20+8+1, 1d10+9 → ([6, 8, 1], [7, 9]) Roll Lookup Bummer.
Movement: Walk to Q-24
[/sblock]

[sblock=mini-stats]Atremis Harks- Male Human Hexblade 4
Status: 3 thp
Initiative: +3, Passive perception: 11, Passive Insight: 16
AC 21/20 For: 15 Ref: 17 Will: 19
HP: 25 +3/37 Bloodied: 18 Surge value: 9 Surges/day: 7/8
Speed: 5 squares, Languages: Common, Primordial
AP: 1, Second Wind: unused

Powers: Resplendent Blade, Eldritch Bolt, Dire Fate
Wield the Warp, Wield the Warp, Heroic Effort, Spectral Fade
Confusion of the Cosmos, Inspiring Word, Ironscar Rod, Lesser Planar Ally

PC:Artemis Harks, Hexblade (FourMonos) - L4W Wiki

[/sblock]
 

*Kauldron grunts in pain as the burrower spawn clamps down upon his shoulder and lifts him off the ground as if to eat.*

Yee not going to enjoy eating me, yee whelp.

*He struggles to fend off the burrower spawn, only to half it drop him a moment later as Joy slays the beast. He crouches upon his landing to braces the weight of his armor then rights himself. He glances over to Joy and gives her a wink.*

Thanks for the save pretty lass.

*He turns his attention to the big guy and rushes in, raising his shield to deflect the incoming wave of dirt as it burrows around the area. Holy flames ignite his blades as he readies for the perfect moment behind his shield. Then at that moment strikes, slashing the mighty beast across it's tender belly. The flames of madness branding the beast with the symbol of pain, it sears into the beasts flesh wracking it with pain. Kauldron then moves into a better position.*

[sblock=Actions]Start of Turn: Take 5 FIRE damage from Burrower Aura

Minor: Divine Challenge
-Target: Burrower (N27)
-Effect: Target is subject to Kauldron's Divine Sanction until the end of his next turn.
-Divine Sanction: Creatures are Marked taking a -2 penalty to attack rolls if they target another character other then Kauldron. As well as take 7 RADIANT damage if they target another character other then Kauldron.

Standard: Enfeebling Strike
-Target: Burrower (N27)
-Attack: +12 vs. AC (Hit; 24)
-Damage: 1d8+8 damage. (13 damage)
-On a Hit: If Kauldron marked the target, it takes a –2 penalty to attack rolls until the end of his next turn.

Move: Shift to P24[/sblock]

[sblock=Kauldron]Kauldron- Male Goblin Paladin 6
Passive Perception: 13, Passive Insight: 13

AC: 28, Fort: 19, Ref: 20, Will: 20
While not bloodied: +1 item bonus to AC.

Initiative: +5
Speed: 5

HP: 33/59, Temp HP:
Bloodied: 29, Surge Value: 14, Surges left: 11/12

Powers-
Divine Challenge
Enfeebling Strike
Goblin Tactics
Virtuous Strike

Action Point [ ]
Call to Challenge [ ]
Channel Divinity [ ]
Javelin [ ] [ ]
Pure Devotion [ ]
Second Wind [ ]
Strength from Valor [X]
Student of the Sword [X]
Valorous Smite [X]

Hallowed Circle [ ]
Lay on Hands [ ]
Majestic Halo [ ]
Potion of Healing [ ] [ ] [ ] [ ] [ ]
Symbol of Brawn [ ]
[/sblock]

[sblock=OOC]We need to get some flanking going on for us meleeists. Try to set up for some easy flanks if you can.[/sblock]
 
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