The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

Neurotic

I plan on living forever. Or die trying.
OOC: [MENTION=82643]CaBaNa[/MENTION], it would be (maybe) better to use your standard to put out some damage. I know you can do it :) With potion of healing Cyr regains 10 hp then at the start of his turn gets hit with 5 ongoing and 5 aura immediately dropping him again. Unless ongoing disappears when you drop?

Also, you could use minor to grab Cyr and move to drag him two squares out so he gets out of the aura instead of healing potion retrieval.

[MENTION=60965]Iron Sky[/MENTION], it's been in an errata month or two ago. Mostly it helps those who use Eldritch Strike, but occasionally improves some other power and all out of turn attacks :)

Doesn't the beast with 2 APs have a limitation of 1 per round?!

What would be needed for the following sequence: Get to Cyr, lift him up, move/teleport away? With STR 8 I don't expect to be lifting Kauldron, but this one should be light. Right?



Martelai frowns as the worm again finds a place to burrow in.
"Watch where you're moving! Don't let it affect so many of you!"
 

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Darksteed

First Post
[sblock=Immediate Interrupt]Immediate Interrupt: Pure Devotion
-Trigger: Burrower attacks Kauldron.
-Effect: Kauldron gains a +4 power bonus to Fortitude and Will until the end of his next turn.

Would make Kauldron's Fort 23 (Kauldron's Fort is naturally 19, you have it as 18 for some reason). First two attacks are misses and Kauldron is not slid. Don't know if that makes Kauldron outside the blast range or not compared to the rest that got blasted.[/sblock]
 

Iron Sky

Procedurally Generated
Immediate Interrupt: Pure Devotion
-Trigger: Burrower attacks Kauldron.
-Effect: Kauldron gains a +4 power bonus to Fortitude and Will until the end of his next turn.

Would make Kauldron's Fort 23 (Kauldron's Fort is naturally 19, you have it as 18 for some reason). First two attacks are misses and Kauldron is not slid. Don't know if that makes Kauldron outside the blast range or not compared to the rest that got blasted.

GM: He would still be in the blast range for the big hit, though the other two miss. He'd be at K22 with 6hps left and 5 ongoing fire (safely outside their auras).
 

Neurotic

I plan on living forever. Or die trying.
[MENTION=60965]Iron Sky[/MENTION], what about proposed action of removing Cyr from the aura? As listed, he's 185 lbs plus equipment. Let's say 200-250lbs...how much can Martelai lift? Also, could it be strafing run to grab him and continue same move action? :)
 

Iron Sky

Procedurally Generated
@Iron Sky , what about proposed action of removing Cyr from the aura? As listed, he's 185 lbs plus equipment. Let's say 200-250lbs...how much can Martelai lift? Also, could it be strafing run to grab him and continue same move action? :)

GM: I'd be ok with a minor to pick him up/grab him and a move to drag... let's say each square of movement costs 1 extra while dragging him.
 

Neurotic

I plan on living forever. Or die trying.
Dragging is already solved by the rules (you're slowed while dragging) I was hoping I could lift him, but I found carrying capacity reference: STR x 20 = 160 lbs for my warlock. No carrying :(


[sblock=Ignore this]
The warlock rushes in after the mage, dragging burning body of the invoker out of the beasts reach.

"I hope you can stall it somewhat. We just wasted precious seconds to get you out. Gil! Stop dallying and pull your weight, show them what a mage can do!"

[sblock=Actions]
Minor: Knack for Success
Move: H25, gain concealment
Minor: Grab Cyr
Standard: Move back to F27 with Cyr adjacent in G26
[/sblock]
[/sblock]

Martelai shoots at the beast again scoring another hit.
"Kill it! Kill it! Leave the healing for later!"



OOC: [MENTION=79956]dimsdale[/MENTION], may I recommend Medic's Mace - it has nice daily power of regaining your divinity power (healer's mercy again!)

[sblock=Actions]
Minor: Knack for Success
Standard: Eldritch blast vs Burrower HIT Ref 20 for 10 damage
Move: H24, gain concealment

Interrupt on melee attack (if it has any): Delban's Deadly attention
[/sblock]
 
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[MENTION=24380]Neurotic[/MENTION], you should focus on killing the thing, not on getting me out. If Gil or Joy can provide some shifting, I'll be fine. And even if not, I'll live for one round...

[MENTION=82643]CaBaNa[/MENTION], you too should do some damage, it's on it's last legs. Scales. Whatever.

[MENTION=88601]FourMonos[/MENTION], it's dazed, you have CA, MBA it. Let's hope we get lucky with the remaining shots.
 
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Rapida

First Post
OOC: [MENTION=60965]Iron Sky[/MENTION]: Brenwar should have been in L19, so not sure I was vulnerable to that close blast 1, but in other bad news I didn't get the bonus from my hammer shield last round so the 18 from heat blast connected
 

FourMonos

First Post
Amazingly, Artemis is missed by the heat of the worms blast. He sweats profusely standing next to the heat of the giant beast.

"Hey Kauldron, you're supposed to be tougher than that! Quit laying around on the job and GET UP NOW! I'm not writing on your tombstone, 'Killed by a Worm!!' " The words vibrate with arcane power, stirring the goblin from his slumber.

Artemis then tries to focus his star bound power on a blow to the worm's hide, but the heat foils his attack. He attacks a second time to no avail...

[sblock=actions]
Start: take 5 fire damage
Minor: Inspiring Word on Kauldron: Heal HS plus: 1d6 → [3] = (3) Roll Lookup
Standard: Wield the Warp vs. burrower: 1d20+11+2, 2d10+10+2 → ([3, 11, 2], [8, 9, 10, 2]) Roll Lookup ...crud...
AP: Resplendent Blade vs burrower: 1d20+11+2, 1d10+12+2 → ([2, 11, 2], [10, 12, 2]) Roll Lookup ouch, missed with a 3 and 2 this turn
Movement: Shift to N-23
[/sblock]

[sblock=mini-stats]Atremis Harks- Male Human Hexblade 4
Status: quo
Initiative: +3, Passive perception: 11, Passive Insight: 16
AC 21/20 For: 15 Ref: 17 Will: 19
HP: 23/37 Bloodied: 18 Surge value: 9 Surges/day: 7/8
Speed: 5 squares, Languages: Common, Primordial
AP: 0, Second Wind: unused

Powers: Resplendent Blade, Eldritch Bolt, Dire Fate
Wield the Warp, Wield the Warp, Heroic Effort, Spectral Fade
Confusion of the Cosmos, Inspiring Word, Ironscar Rod, Lesser Planar Ally

PC:Artemis Harks, Hexblade (FourMonos) - L4W Wiki

[/sblock]
 
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