Imaro
Legend
D&D is a shared storytelling experience. For a few hours each week, participants can forget the office, school, or other laborious and mundane tasks. You get to be a shining knight or cunning thief, a powerful wizard or rampaging barbarian. The point of the game is to hang out with friends and play out epic stories that we can't otherwise accomplish in real life.
I loathe pretty much anyone that tries to detract from that point. The rules are a tool, and a means to an end. Play your game, but don't tell others they are doing it wrong. When you do that, or tell them their system isn't good enough, you're spitting in their face and diminishing their experience. Not cool.
Wasn't the entire marketing campaign leading up to and after 4e's release based around telling (certiain) consumers they were doing it wrong and that their chosen game wasn't good enough? Just saying...