Hussar
Legend
But, Herremann, here's the question. Ok, you only lost one PC. Did you go through six or more encounters before resting? Did you enter encounters at 20% of resources? What kind of characters were you playing? What additional rules were you using? These are all pretty reasonable questions that should be simple to answer and will likely shed a fair bit of light on why you did this.
I think that there is far more credence being given to player choice here than is realistic. You are going to get into combat encounters. That's inevitable. Particularly in a dungeon like RttToEE where you have literally hundreds of combat encounters.
Now, even with the most careful of play, you're going to get unlucky sometimes. You cannot get lucky every time. That bad guy is going to roll that nasty crit, you're going to fail a skill check and get smacked with the trap, the random encounter is going to find you. This is a fact of play.
Yet, the claim here is that all the baseline assumptions that are built into the game are apparently false and can be successfully ignored.
You guys can call it badgering all you like. As I said before, if I claimed to score 20 under par at golf, you can bet that I'd be called on for proof. Yet, when I ask for proof here, all I get is contradictions and vague assertions. The PC's were point bought, but, what was the actual point buy value? PC's could bluff through encounters, but, how exactly does that lead to bad guys surrendering (because, if you'll recall, that was the claim)? On and on and on.
It's funny. I said that combat in AD&D was far more forgiving than in 3e. Bill91 immedietely questioned me on it. Yet, it's pretty easy to prove. Monsters in 3e do about 4 times as much damage (they hit twice as often and twice as hard) in 3e and have about twice (or more) as many HP as AD&D monsters. Additionally, AD&D PC's can deal (at least up to about level 10) about twice as much damage per round as a 3e PC (fighter types anyway).
See, right there, I can point to facts about why I have the opinion that I do. These are verifiable. I could be wrong. Fair enough. Show me where I'm wrong.
But, as I said before, I keep trying to uncover facts and it's all just cobwebs and tissue paper.
I think that there is far more credence being given to player choice here than is realistic. You are going to get into combat encounters. That's inevitable. Particularly in a dungeon like RttToEE where you have literally hundreds of combat encounters.
Now, even with the most careful of play, you're going to get unlucky sometimes. You cannot get lucky every time. That bad guy is going to roll that nasty crit, you're going to fail a skill check and get smacked with the trap, the random encounter is going to find you. This is a fact of play.
Yet, the claim here is that all the baseline assumptions that are built into the game are apparently false and can be successfully ignored.
You guys can call it badgering all you like. As I said before, if I claimed to score 20 under par at golf, you can bet that I'd be called on for proof. Yet, when I ask for proof here, all I get is contradictions and vague assertions. The PC's were point bought, but, what was the actual point buy value? PC's could bluff through encounters, but, how exactly does that lead to bad guys surrendering (because, if you'll recall, that was the claim)? On and on and on.
It's funny. I said that combat in AD&D was far more forgiving than in 3e. Bill91 immedietely questioned me on it. Yet, it's pretty easy to prove. Monsters in 3e do about 4 times as much damage (they hit twice as often and twice as hard) in 3e and have about twice (or more) as many HP as AD&D monsters. Additionally, AD&D PC's can deal (at least up to about level 10) about twice as much damage per round as a 3e PC (fighter types anyway).
See, right there, I can point to facts about why I have the opinion that I do. These are verifiable. I could be wrong. Fair enough. Show me where I'm wrong.
But, as I said before, I keep trying to uncover facts and it's all just cobwebs and tissue paper.