Tony Vargas
Legend
The problem I see with powers is that they're not consolidated enough, being spread out class by class, producing a lot of redundancy. Creating more, albeit hopefully smaller, power lists would seem to risk adding yet more redundancy, and an even greater total number of powers.
Aside from that, Themes adding additional power or feature choices, instead of additional powers & features, seems like a great idea. More generally, if a character's level progression consisted of powers (AEDU), feats, and features gained at certain levels, and choice of class, race, theme, and so forth simply added to the choices at each level, you could have a wonderfully intuitive and balanced character-creation system. While there'd still be potential issues with synergies and overpowered or trap non-choices, the problem of adding to the game adding directly to the power of characters would be eliminated. You could even have each class (or build), in the first core book, have only a single progression of powers and features. Latter suplements would introduce the idea that each of those powers or features is a choice that could be swapped for another...
Heck, the first core player book could have the /classic/ choices of Fighter, Cleric, Magic-User, Halfling, Elf & Dwarf. Suplement would reveal that the Halfling is a Rogue, and the Elf multi-classed or Themed or some such.
Aside from that, Themes adding additional power or feature choices, instead of additional powers & features, seems like a great idea. More generally, if a character's level progression consisted of powers (AEDU), feats, and features gained at certain levels, and choice of class, race, theme, and so forth simply added to the choices at each level, you could have a wonderfully intuitive and balanced character-creation system. While there'd still be potential issues with synergies and overpowered or trap non-choices, the problem of adding to the game adding directly to the power of characters would be eliminated. You could even have each class (or build), in the first core book, have only a single progression of powers and features. Latter suplements would introduce the idea that each of those powers or features is a choice that could be swapped for another...
Heck, the first core player book could have the /classic/ choices of Fighter, Cleric, Magic-User, Halfling, Elf & Dwarf. Suplement would reveal that the Halfling is a Rogue, and the Elf multi-classed or Themed or some such.
