JoeNotCharles
First Post
[sblock=OOC]
Ok, so you have a TN of 12 for the medium boat, and with the Inspire roll, you get two rolls and keep the highest. That would be Authiel's.
For making the Athletics roll, Authiel gets an Advancement Point (the first of three) in the Movement skill group. (Reminder that it takes a more important and difficult test to earn the second and third point in a category, unless you invoke a Trait after making a roll to make it more likely.)
And what the hell, Kurin gets his first AP in the Personality group for that Inspire roll.
(If I don't give out Advancement Points for a roll that you feel deserves them, remind me.)
[MENTION=82643]CaBaNa[/MENTION], hold on to that idea - there wasn't really a roll to apply it to here, but it might work for later rolls in the journey.
[/sblock]
As the current increases, you pull harder to fight it. Suddenly Borin's oar catches on a submerged obstruction and is ripped from his hands! You're lucky the boat didn't hit it! This leaves the boat unbalanced and for a moment you it gets sucked off course, but Authiel sings louder and the pulls harder to compensate, guiding the rest of the rowers into a rhythm that brings the craft smoothly to the dock.
A light bobs towards you from the huts. A young man is approaching holding a lantern. "Heard your singing over the water," he says as he waves. "Pretty. You're heading south down the river? Don't get many travellers these days, but we're still ready to help the ones that do." He squints into the boat, sizing you up.
Ok, so you have a TN of 12 for the medium boat, and with the Inspire roll, you get two rolls and keep the highest. That would be Authiel's.

For making the Athletics roll, Authiel gets an Advancement Point (the first of three) in the Movement skill group. (Reminder that it takes a more important and difficult test to earn the second and third point in a category, unless you invoke a Trait after making a roll to make it more likely.)
And what the hell, Kurin gets his first AP in the Personality group for that Inspire roll.
(If I don't give out Advancement Points for a roll that you feel deserves them, remind me.)
[MENTION=82643]CaBaNa[/MENTION], hold on to that idea - there wasn't really a roll to apply it to here, but it might work for later rolls in the journey.
[/sblock]
As the current increases, you pull harder to fight it. Suddenly Borin's oar catches on a submerged obstruction and is ripped from his hands! You're lucky the boat didn't hit it! This leaves the boat unbalanced and for a moment you it gets sucked off course, but Authiel sings louder and the pulls harder to compensate, guiding the rest of the rowers into a rhythm that brings the craft smoothly to the dock.
A light bobs towards you from the huts. A young man is approaching holding a lantern. "Heard your singing over the water," he says as he waves. "Pretty. You're heading south down the river? Don't get many travellers these days, but we're still ready to help the ones that do." He squints into the boat, sizing you up.
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