am181d
Adventurer
As a general rule, a DM should have at least one solution prepped for any non-combat challenge, and ideally more than 1. AND the DM should be OK if the players come up with a workable alternate solution.
It's OK to have unsolvable problems, as long as they are (a) few and far between, (b) not game-stoppers, and (c) called out well enough that the PCs can figure out when to give up.
Better than an unsolvable problem is an unsolvable problem that can be solved later, whether it's within a single dungeon (the lever in Room 37 unlocks the force field in Room 4) or a single adventure (can't defeat the dragon till you get the magic sword) or a single campaign (can't free the kingdom until you're 20th level).
But I think what Cook is really getting at is this:
D&D is not a board game. PCs are not restricted to a set list of actions as defined (narrowly) on their character sheets. Last week, I ran a combat on a train. Players had the options to fight between cars, on top of the cars, pull the break, detach cars, etc. Players had tons of options and the freedom to use their ingenuity to their advantage. Multiple solutions in dealing with enemies, including some I hadn't thought of!
It's OK to have unsolvable problems, as long as they are (a) few and far between, (b) not game-stoppers, and (c) called out well enough that the PCs can figure out when to give up.
Better than an unsolvable problem is an unsolvable problem that can be solved later, whether it's within a single dungeon (the lever in Room 37 unlocks the force field in Room 4) or a single adventure (can't defeat the dragon till you get the magic sword) or a single campaign (can't free the kingdom until you're 20th level).
But I think what Cook is really getting at is this:
D&D is not a board game. PCs are not restricted to a set list of actions as defined (narrowly) on their character sheets. Last week, I ran a combat on a train. Players had the options to fight between cars, on top of the cars, pull the break, detach cars, etc. Players had tons of options and the freedom to use their ingenuity to their advantage. Multiple solutions in dealing with enemies, including some I hadn't thought of!