Balesir
Adventurer
[MENTION=2067]Kamikaze Midget[/MENTION], I have to "spread the love" before XPing you again, but I agree 110% on "the player skill in use should be skill at playing D&D, not skill at basketweaving (or whatever)".
I differ on the "rules defined by the game world" bit, though. Saying "a fireball is a ball of fire - work out the implications for yourself" is great for more exploratory games, IMO, but not for challenge-based ones. Better would be to have actual sub-games for social and exploration challenges, and define Firball's effects in those, for me. Even better if all the "sub-games" were integrated into one system...
I differ on the "rules defined by the game world" bit, though. Saying "a fireball is a ball of fire - work out the implications for yourself" is great for more exploratory games, IMO, but not for challenge-based ones. Better would be to have actual sub-games for social and exploration challenges, and define Firball's effects in those, for me. Even better if all the "sub-games" were integrated into one system...