Dandu
First Post
Seen around people saying the Crusader was the best Tank, but been browsing around and found this PrC, it has no discussion so couldn't see if people liked it or no.
I am now ready to give my opinions on the class.
Good.Concealing Shield (Ex): A shieldmaster knows a shield can provide a physical cover from the enemy's sights. At 1st level a shieldmaster may use a light or heavy shield, and gains a constant 10% miss chance from enemy attacks which require attack rolls. If using a tower shield, this miss chance is 20%. At 3rd level the miss chances rise to 15% and 35% respectively, and at 5th level 20% and 50%. The miss chance is not negated by True Seeing, but can be negated if the shieldmaster loses his shield bonus to AC. When using the total defense action, the miss chance doubles.
Does not negate the Dex 15 requirement for TWF. I can't help but feel that is a bad thing.Shield Fighting (Ex): At 1st level a shieldmaster gains Two-Weapon Fighting when making attacks with his weapon and a shield. If the shieldmaster already possesses Two-Weapon Fighting, he reduces the penalties by 1 when attacking with his shield.
Well, it's not bad...Tower Bash (Ex): Even the bulk of a tower shield will not prevent a shieldmaster from using it as a weapon. At 1st level a shieldmaster can shield bash with a tower shield, which for medium characters deals 1d8 damage, 20/x2 crit, counts as a one-handed weapon with a Str requirement of 13, and is martial. You cannot use this feature if you are not proficient in tower shields.
Good, but poor grammar. Should mention what happens when you now wield a two handed weapon with your stronger arms.Powerful Arm (Ex): Using such heavy tools in both arms makes one powerful, as they learn how to balance themselves and push thrust and momentum in their swings. At 2nd level any one-handed weapon wielded while using a shield is treated as a two-handed weapon for strength applies and power attack. Likewise a light weapon becomes one-handed for the same purposes.
Minor.Shield Stance (Ex): At 2nd level a shieldmaster is able to use his shield more effectively, gaining a +1 bonus to his shield AC when using any shield. At 4th level this becomes +2.
Sure, why not.
Save DC is too low and targets the strongest monster fortitude save.Impact Shield (Ex): At 3rd level you gain two applications of the shield bash which are useful in combat. As an attack action you may make an attack with the shield, and deal no damage. Instead the opponent must make a Fortitude save, DC 10 + 1/2 character level + Str, or take a -4 penalty to attack, AC, and skills for 1 round as they are dazed from impact, save negates. Alternatively you may make a standard action and the save saving throw vs becoming flatfooted as well as the penalties above. A save negates the flatfooted, but not the penalty. Tower shields get +1 to the save DC.
Good.Shield of the Heart (Su): At 4th level a shieldmaster has bonded to his shield on a more spiritual level, and it protects him from even supernatural harm. He gains his shield bonus to touch AC against spells and spell-like abilities. In addition, so long as he has his shield bonus he gains a +2 insight bonus on saving throws against spells and spell-like abilities.
Evasion's not a bad thing.Evasion (Ex): At 5th level a shieldmaster has mastered the art of dodging, weaving, and getting himself between danger and his defenses. He gains evasion. If he already possess evasion, he instead gains improved evasion.
Wings of Cover is better.Immediate Cover (Ex): At 5th level the quick reflexes of a shieldmaster come into play when using a tower shield. As an immediate action he may take total cover behind his tower shield, which can prevent many a burst effect spells and obliterate an incoming blow. This uses up his actions in the upcoming round, hiding behind his tower shield, but ensures he survives. You cannot use this feature if you are not proficient in tower shields.
Again, to make any use of this would require you to have a Dex of 17.Improved Shield Fighting (Ex): At 5th level you gain Improved Two-Weapon Fighting for using a weapon and your shield. If you already have the actual Improved Two-Weapon Fighting, your penalties decrease by 1 again to a penalty of 0.
Overall: Aside from some editing mistakes, this has potential as a fighter prestige class. However, a Crusader is probably better off with 5 more initiator levels.