Dandu
First Post
I am going to try and give anyone who wants to emulate a Hollywood duelist or fencer something.
(Note: these feats have changed quite a bit from their original incarnations.)
(Note: these feats have changed quite a bit from their original incarnations.)
En Garde
[General], [Fighter], [Tactical]
Prerequisite: BAB +3, Dodge
The En Garde feat allows for two tactical maneuvers.
- Lash Out: To use this maneuver, you must wield a weapon in one hand without benefiting from a weapon or shield wielded in your other hand. When you make an attack action (including a standard attack, full attack, combat maneuver, or even a strike maneuver, but not an attack of opportunity), you can make an additional attack at your highest bonus with a -5 penalty. This attack uses your weapon and deals damage as normal.
- Dynamic Entry: In order to use this feat, you must make a dashing entrance of the type that would make ladies swoon, such as swinging on board an adjacent ship via rope, crashing through a stained glass window into a church, blowing up a prison door to free the inmates, or dropping into a ballroom from atop a chandelier. When doing so, you take no damage from falling or debris incurred by your actions. All opponents who witness your arrival receive a -5 penalty to initiative.
Derring-do
[General], [Fighter], [Tactical]
Prerequisite: BAB +6, Dodge, Mobility, En Garde
The Derring-Do feat feat enables you to perform three tactical maneuvers.
- Fence Like A Devil: To use this maneuver, you must wield a weapon in one hand without benefiting from a weapon or shield wielded in your other hand. You may, as a swift action, adopt a stance that reduces your movement speed by half and gain an extra 5 feet of reach with your weapon. Shifting out of this stance is a swift action.
- Parry Like A Fiend: To use this maneuver, you must wield a weapon in one hand without benefiting from a weapon or shield wielded in your other hand. When you make any kind of attack action, you can choose to forfeit one attack in order to designate every foe as the target of your Dodge feat until the start of your next turn. You can use this even if you would only have had one attack from the attacking action. meaning you make no actual attacks and just a flourish with your weapon.
- Dance Like An Angel: In order to use this feat, you must take a full round action to display your skill with your weapon. All onlookers within a hundred feet must make a Will saving throw (DC 10 + 1/2 your character level + your Dex modifier) or be fascinated for 1 round, as the spell. You may extend the effect for an additional 1 round per point of BAB you possess, but must spend a standard action each round to do so.
Singlehanded Victory
[General], [Fighter], [Tactical]
Prerequisite: BAB +9, Dodge, Mobility, En Garde, Derring-Do
The Singlehanded Victory feat enables three tactical maneuvers.
- Riposte: To use this maneuver, you must designate an opponent with the Dodge feat. Whenever this opponent misses you, you may make an attack of opportunity against him.
- Not Left Handed: To use this maneuver, you must wield a weapon in one hand without benefiting from a weapon or shield wielded in your other hand, and forgo your Strength bonus to weapon damage. In return, you may apply your Dexterity bonus to your weapon damage and combat maneuver rolls.
- Blade Flurry: To use this maneuver, you must wield a weapon in one hand without benefiting from a weapon or shield wielded in your other hand, and have designated a target with your Dodge feat. On each melee attack you make, you may choose squares that you threaten that are adjacent to each other, and apply your attacks to targets in those two squares equally. This ability may be used on any attack, except for cleave attempts, but only if you have not moved more than 10 feet since the end of your last turn.
Last edited: