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So what races and classes do we consider core?

Kalontas

First Post
Discussion on official boards made me realise one question - what do we, RPG players in general, consider to be "core"? What races, and classes, are to us iconic enough to warrant a "MUST BE" stamp on such race's or class's inclusion in the original PHB for next "iteration"? Which concepts are for us strong enough to warrant them the place among core?

Copying my list of races from Wizards' boards:
- Humans (doh)
- Elves and Eladrin - keep them split up, to keep the flavour differences between the "wood" and "high" elf variety.
- Dwarves - It's no fantasy without dwarves.
- Gnomes and Halflings - we all need the short dudes. But just makes gnomes the crazy tinkerers again - that's what makes them gnomes, as opposed to "generic small fey". Give the prankster-ish background to Halflings.
- Goliaths - I definitely think they fit the mold of classic races. They are essentially big humans, with primal connections.
- Dragonborn and Kobolds - Dragonborn definitely found their own niche during 4E, and D&D is not itself without Kobolds.
- Devas and Tieflings - I think those are very popular races. Maybe Tieflings more than Devas, but Devas have a very Gandalf-like flavour (an incarnated angel and divine wizard) - meaning they should satisfy even the Tolkien-starved folk.

That's rather a lot of races for the first PHB but I was always of the "gotta catch 'em all" mentality - always wanted to have a lot of unique options right from the start. And I think all those fulfill certain concepts that make them strong enough to feel core.

As for classes...
Martial: warlord, fighter, rogue, ranger. The latter three are a no-brainer, while I think warlord managed to earn its place among the classics during 4E's run. Its martial leadership was very unique and still working.
Divine: cleric, paladin. While I love invoker personally, I agree it might not be the best candidate for the original core option. Clerics and paladins are both strong enough to hold on their own. (Also, poor runepriests).
Arcane: bard, swordmage, wizard, sorcerer. Out of those only the swordmage is new, and that's because I feel it filled a unique niche that might work very well - if you work on its fluff other than "wizard with a sword, who's a defender".
Primal: Shaman, Druid, Barbarian. Again, two old classics and one new option that IMO differentiated itself enough to make its place among the core classes.
Psionic: Monk, Psion. Sadly, no powerful newcomers here - but I do think 5E should feature psionics (even if in a state as limited as this) right off the bat.

And again - yes, that's a lot of options, but I believe each of those is strong enough on its own and I always say - there is never too much options (feats don't count :P)

So, what is core for you? I'm looking forward to seeing both short and long lists - hopefully not too much people limiting themselves to Tolkien.
 

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For core D&D races, I'd go:

  1. Humans
  2. Elves
  3. Dwarves
  4. Halflings
  5. Gnomes
  6. Orcs*
  7. Dragonborn
  8. Nephilim**
  9. True Fey***

* ditching the half races moves the Orc into the half-orc's slot

** Nephilim is the term I've been using for creatures who have ancestry that includes extraplanar beings. This category would include Tieflings and all the other 3.XEd "Planetouched", but would be more flexible

*** this would be a flexible & customizable "race" including a wide variety of beings- think Eladrin & Wilden with a bit of the Geomancer's Drift thrown in.

Things like Goliaths, the Gith races, minotaurs, constructs, insectile races, reptilians, etc., could make nice additions if done right, but I wouldn't make them core.





As for classes...well, I'd have some kind of PsiWar/Battlemind and/or Soulknife to the mix.
 
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Based upon what could actually be printed in a single book (plus allowing for extra books to be released at later points because the company has to make its money some way), I think the first Player's Handbook should include the following:

6 races: Human, Dwarf, Elf, Halfling, Gnome, Dragonborn

3 classes: Fighter, Cleric, Wizard

Many themes.

The 6 races are self-explanatory. Assuming the demi-humans still have the "choose one of two" ability score options for the secondary score, there's no reason to keep the elf/eladrin split as a pure race thing and instead can be done via themes and/or feats. Same with the half elves/orcs. Dual racials can be done via theme/feat.

As for classes... the names of Fighter, Cleric, and Wizard are used in replace of what should be called Martial, Divine and Arcane because enough people get annoyed by the idea of "power source" that I'd minimize the naming convention of it... although I still believe it's a useful differentiation for fluff purposes. You then color those three classes by layering on top of them Themes like Druid, Bard, Thief, Knight, Archer, Sage, Alchemist, Barbarian, etc.

This way, you can have your melee warrior barbarian, your nature god barbarian priest, and your shaman-esque barbarian spellcaster. Or you travelling minstrel roguish puck, your patron of the god of arts, or your troubador who uses music to channel his spells. Or your heavily-armored shining knight, your holy knight paladin, or your magical knight swordmage.

Combine class (power source) with theme (fluff/combat role) and you can create most of the classes we already have. And you can save additional themes or other classes like Psionicist for later books.
 



Races:
Human
Elf/Eladrin (choice decides stat boosts maybe)
Dwarf
Halfling
Genasi
Deva

And if I have to,
Dragonborn
Tielfing

Classes:
Fighter
Swordmage
Warlord
Cleric
Paladin
Ranger
Rogue
Wizard
 

Races: Human, Elf, Dwarf, Halfling

Classes: Fighter, Thief, Wizard, Cleric

If the idea is to add layers to the base, then start with the actual basics, and add your Dragonborn and Soulknives from there.
 

I think these responses tell us quite conclusively that if WotC goes any further than like Human, Dwarf, Elf... then a lot of people are gonna be pissed.
 

I think these responses tell us quite conclusively that if WotC goes any further than like Human, Dwarf, Elf... then a lot of people are gonna be pissed.

Exactly. If they are trying to bring together players of all editions, you have to start with basics that are the same across all editions. Other races and classes can be added later.
 

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