Races:
Eladrin
Drow
Dragonborn
Created
Tiefling
We want the races people are going to want to play.
I find it curious that you say that about the Races (and I agree!), but find the Class list palatable. Like I said before, I am sick of seeing Classes being Classified some more. The simplest way of presenting Classes is to just list the Classes - and let people work out for themselves what sort of "Role" they are going to play with it.
According to some article I read on enworld in the last week or so, market research has identified that the vast bulk of gamers choose from just these four core races: Human, Dwarf, Elf, Halfling. If you want to stick to the Races that people want to play, then apparently these are the ones.
I honestly do question this. I've often wondered if the PHB system was the best model for D&D. Certainly, the entire concept of "dials" they're advertising for 5E is a very different paradigm than what has come before, and it might require an equally different method of presentation.No matter what you call it, there's going to be some stuff that goes in the Player's Handbook, and some stuff that doesn't. What goes in, will be effectively "core" on account of everybody gets it when they buy the book.
Even if nothing is core, some things will be more not-core than others.
I'll accept that as a possibility. Still, it does strike me that 4E really evolved out of many of the later 3.5 supplements like Tome of Battle that many "core only" players openly despised, while Pathfinder actually embraces a lot of the rhetoric of those disagreements (such as making a formal distinction between core classes and base classes in its terminology).Anyway, I think you're wildly wrong on the reason for the 4E/Pathfinder split. I'm of the "core only" or "core mostly" school, but I switched to 4E. Conversely, many of the folks who stuck with 3E did so because they didn't want to invalidate their giant libraries of 3E material--implying they had a use for that material.
Base Classes:
Fighter
Rogue
Mage
Cleric
Druid
Ranger
Bard
I would be quite happy to see the wizard, sorcerer, witch, warlock, and various other arcane classes all in the game with separate flavor.There is actually a strong argument about having an all inclusive Mage Class (akin to the old 'Magic-User'). First of all it is actually a broad Classification in the same way that 'Fighter' or 'Rogue' is, rather than an Archetype (the equivalent of Wizard to a Fighter would be a Warrior, really). Secondly, by having a broad classification it actually accounts for a wide variety of archetypes - including Wizards, Sorcerers, and Witches (which I wish could be incorporated back into a core class).