Monsters that have been degraded over time that need fixing

Li Shenron said:
These would be ok for me, if core stopped at lv20. Killing gods or unique uber-demons IMHO should belong to an optional module, not to core D&D.

Agreed. I would prefer to see an 'Epic Tier' as its own boxed set (like the Master Boxed set from OD&D).

This way, Dragons and Balrogs should still stand at the top of the D&D core ladder, which sounds appropriate to me.

Yes they tried to shoehorn these into the Epic tier when they are not approapriate Epic monsters.

Overall, I would restrict the core Monster Manual to iconic monsters only, both those from folklore (celtic, greek-roman mythology, modern horror etc.) which are very well heard of by anyone, and those uniquely D&D but which have a strong tradition across the editions. Cut everything else, and avoid new monsters.

Something old, something new, something borrowed and something blue.

I liked that 4E mixed some new ideas in there. When you just keep repeating the same monsters over and over it gets a bit stale. Yes have the classics, but have some new stuff too - surprise people.

Also avoid low-level dragons.

What about wyrmlings?
 

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I guess I have to add Fire Elementals to the list. From reading another thread it appears their no longer immune to fire. I never would have thought someone would take that simple logical thing away from them. I hope I read that thread wrong.

Maybe this helps explain that after 3 1/2 years were already moving to 5th edition?

foolish_mortals
 

I guess I have to add Fire Elementals to the list. From reading another thread it appears their no longer immune to fire. I never would have thought someone would take that simple logical thing away from them. I hope I read that thread wrong.

Maybe this helps explain that after 3 1/2 years were already moving to 5th edition?

foolish_mortals

The 4e fire elementals are pure fire, as in prior editions - they're mixed with something else, such as wind and thus they have Resist Fire 25.

So no, it's not an apples to apples comparison.
 



Mind you, I do not play 4e, but I did look at the first 3 books. When 4e was announced, they discussed issues like the succubus/erinyes by saying they did not want overlapping or duplicate creatures.

That sort of thinking needs not to be used with 5e. I will decide which creatures work best in my campaign. I would prefer several creatures to choose from, instead of having my choices narrowed down for me.

Yes, I have erinyes and succubi in my 3.5e campaign world. I also added feminine daemons and demodands. Choice is good.
 

I don't understand Dragons being considered watered down. In 4e they have the same rechargeable breath weapons, multiple attacks, and great defenses that they've always had. I can see an argument for them being too powerful, but not watered down. It is hard to imagine a setting like Dragonlance with the stats of 4e dragons, but you could see a 1e dragon being cowed by a strong rider.

Rot Grubs recovered their mojo in 4e as well, and are my favourite 4e monster. You really feel like you are being eaten alive by a 4e rot grub.

I pretty much agree on the rest, save that single element elementals did eventualy (and bregrudingly) come back late in 4e's run. I didn't mind archons myself, since they filled the same role, but I understand why it would upset a purist.
 

Mind you, I do not play 4e, but I did look at the first 3 books. When 4e was announced, they discussed issues like the succubus/erinyes by saying they did not want overlapping or duplicate creatures.

I think succubi (as the embodiment of lust and seduction) are more at home with the devils though. They always screamed lawful evil or neutral evil rather than chaotic evil to me.

Of course, Erinyes (as spirits of vengence) should have come back somehow. Perhaps even in the astral sea (upper planes), and are sent by an angy gods as divine retribution.
 

I heard they stopped doing that because having a character die wasn't considered fun. There's not much to say with that kind of thinking being prevalent in the game. Were lucky monsters even did damage. I hope 5th doesn't take that part out.

foolish_mortals

Considering how many characters I've "killed" and the group keeps coming back for more I'd say lethality is still just as big a threat as it ever was. The only thing "nerfed" was utterly random death.
 

Level drain undead now seem to only take healing surges. Not scary in the least.

Level drain removalwas one of the best things that happened to the game. It was stupid, arbitrary and random and generally was a "screw you" to fighters and other melee types while the casters sat back and increased the already idiotic power divide. Good riddance.
 

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