JoeGKushner
Adventurer
Here's one I think the answer to will be interesting.
With all the talk of everyone and their moma having a seat at the table, how does that work when the basic fundamentals of player advancement are vastly different? Prior to 3rd edition, xp was not necessarily gained through just slaughter alone and, and this is important, once your hit 9th level, outside of say druid and thief, you really weren't going anywhere. It allowed such characters a lot more time to explore the setting and interact with the world while at the same exact time, because level advancement came to a crawl, prevented a lot of the higher level issues that, in my opinion, almost every edition of D&D has.
I could've put a poll up, but I'm more interested in discussion than flat out numbers.
I think that 3rd and 4th allowed a lot of people who never got to those higher levels as players 'legally' that option and that the steady advancement worked well when you're publishing things like an adventure path.
Since WOTC has failed on that front however, I don't think its really necessary that we see such rapid level advancement in whatever form the new edition takes.
What do others want to see? Faster? Different type of advancement altogether? Piecemal?
With all the talk of everyone and their moma having a seat at the table, how does that work when the basic fundamentals of player advancement are vastly different? Prior to 3rd edition, xp was not necessarily gained through just slaughter alone and, and this is important, once your hit 9th level, outside of say druid and thief, you really weren't going anywhere. It allowed such characters a lot more time to explore the setting and interact with the world while at the same exact time, because level advancement came to a crawl, prevented a lot of the higher level issues that, in my opinion, almost every edition of D&D has.
I could've put a poll up, but I'm more interested in discussion than flat out numbers.
I think that 3rd and 4th allowed a lot of people who never got to those higher levels as players 'legally' that option and that the steady advancement worked well when you're publishing things like an adventure path.
Since WOTC has failed on that front however, I don't think its really necessary that we see such rapid level advancement in whatever form the new edition takes.
What do others want to see? Faster? Different type of advancement altogether? Piecemal?