Stormonu
NeoGrognard
I've been watching the back and forth, and there is one disadvantage I see to changing save-or-die to eat through hit points.
Damage creep.
If a cockatrice's beak petrifies, and such damage is supposed to emulate being turned to stone, what is appropriate? 1d8 damage? 3d8? 12d8?
And what does it take to kill it? In most editions cockatrice are the weakest of the turn-to-stone creatures. Basilisk would be next up the scale, followed by medusa, and then a gorgon. How do you scale the damage they deal in petrifying? At what point would the damage become absurdly more powerful than say, Dragon's breath? If you don't scale the damage, wouldn't this make facing them at low levels suicide and at high levels pitiful? Is this something you would want?
Damage creep.
If a cockatrice's beak petrifies, and such damage is supposed to emulate being turned to stone, what is appropriate? 1d8 damage? 3d8? 12d8?
And what does it take to kill it? In most editions cockatrice are the weakest of the turn-to-stone creatures. Basilisk would be next up the scale, followed by medusa, and then a gorgon. How do you scale the damage they deal in petrifying? At what point would the damage become absurdly more powerful than say, Dragon's breath? If you don't scale the damage, wouldn't this make facing them at low levels suicide and at high levels pitiful? Is this something you would want?