Mark CMG
Creative Mountain Games
Still curious why an AoO comes at no cost. Seems like something should be given up to take the attack. The advantage of it is, of course, getting to attack out of turn when something presents itself, a reward unto itself, but why should it be an *additional* attack/action? If someone has the time to spend on an AoO when circumstances exist, why not spend the time on some other action when those circumstances do not exist? As said above, I would require giving up a later attack if taking advantage of the situation to get the earlier attack, and if someone has already taken their action they simply don't have the ability to take advantage of an AoO situation. But regardless of this particular solution appealing to you, how does any other solution (even the official one) justify the time factor?