But isn't that still system? - resolution by free roleplaying.To me the role play stuff would be th wizard interacting with an NPC through dialogue.
Suppose a PC is interacting with an NPC, say talking about the weather and the price of goats. Then the PC (as controlled by his/her player) brings the topic of conversation around to the real issue at hand in the game - does the NPC have any ideas who the werewolf might be? In fact, the NPC knows who the werewolf is - it's her nephew - but she wants to keep this secret. So she lies to the PC. And now the dice come out - depending on system, this could be Bluff vs Insight, it could be a skill challenge, it could be a HW/Q extended contest.
I think this is where the roleplaying really takes off - this is the core stuff of the game, putting the PCs into situations of conflict and seeing what happens - but a "roleplaying vs system" dichotomy seems to imply that as soon as things hot up, and so the action resolution mechanics are called into action, the roleplaying is dropping away.
If I'm conflating, it's not careless but deliberate. For the reasons given upthread and above in this post, I'm sceptical of the role/roll dichotomy. I don't find a definition of "roleplaying" very helpful if, as soon as the game really gets going, the definition implies that roleplaying is reducing.You seem to be conflating playing a character in a roleplaying game with the more specific roleplaying part of playing a character. Roleplaying has a more narrow definition which seems to be accounting for the perceived dichotomy. I certainly agree that playing a character in a roleplaying game involves much more than just the roleplaying portion, including the rolling of dice and some other mechanical trappings. Perhaps you were looking on my definition of roleplaying and expecting a broader definition to include all activities involved in playing a character?