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My new, old-school experience.

SnowleopardVK

First Post
Last night my university had its annual D&D day, and I got to try something new. Or rather, old. Specifically, AD&D 1e. It was quite an experience for me.

Being mostly a Pathfinder GM with some playing experience, as well as one or two forays into 4e, this was a big change. I was one of the only two out of the seven players who went into this with any RPG experience at all (the point was to show of the game to new players, so they wanted mostly new people, and a couple that had some experience, but not with the old stuff. We played a sort of exhibition to show off the game, both to the new players and to anyone who wanted to sit around and observe, and I was selected to be one of the players.

The fellow DMing for us on the other hand was raised on the original stuff. A graduate of our uni who's been coming back once a year for over two decades to run these games for the new players (already I was thinking "okay, cool stuff").

So what did I learn from the (roughly 6 hour) experience? First and foremost that the old-school games are DANGEROUS for player characters. Of course I've heard people online say things about them like "Back in the day you didn't always survive your first dungeon", but I didn't really make much of it. Having actually experienced it now, I think I can say I have a better understanding. Of the 7 PCs who went into that dungeon, only 2 came out alive, and one did so after having had his legs chewed off by rats (I was actually the only one to get out completely in tact). The kicker? In the entire dungeon, we only actually encountered ONE real monster. And yet that many of us died.

It was... Wow. I think I can certainly say I have more of an appreciation for the old-school after that, and y'know, despite all the deaths and the fact that our in-game mission was essentially a failure, it was fun. And all five out of five of the players who were completely new to D&D when we started are now eager to continue being players of the game, as are (or so I'm told) about half a dozen of the people who observed the event. So I'd say the out-of-game reason for this event was a huge success. And it was a fun success at that.
 

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Okay first off... your uni has a "D&D day?" That is freaking phenomenal. I am quite jealous.

Glad to hear you all had FUN at the table. That's what it is all about, after all.
I have yet to play AD&D 1e or 2e, but have had a couple sessions of B/X and loved it!
My "with the wives" group (four of us total) is about to kick off Savage Worlds with me GMing but my once-a-month new group is currently experimenting with OD&D (the B/X / Swords and Wizardry mentioned above) and Flashing Blades (1984).

It is great to see how much fun one can have learning new systems but, ultimately, just having fun with the game and forgetting about the rules long enough to enjoy it.
 

Of the 7 PCs who went into that dungeon, only 2 came out alive, and one did so after having had his legs chewed off by rats (I was actually the only one to get out completely in tact). The kicker? In the entire dungeon, we only actually encountered ONE real monster. And yet that many of us died.
How did everyone die? Traps? You didn't pick up any ducks, did you?
 


Last night my university had its annual D&D day, and I got to try something new. Or rather, old. Specifically, AD&D 1e. It was quite an experience for me.

Being mostly a Pathfinder GM with some playing experience, as well as one or two forays into 4e, this was a big change. I was one of the only two out of the seven players who went into this with any RPG experience at all (the point was to show of the game to new players, so they wanted mostly new people, and a couple that had some experience, but not with the old stuff. We played a sort of exhibition to show off the game, both to the new players and to anyone who wanted to sit around and observe, and I was selected to be one of the players.

The fellow DMing for us on the other hand was raised on the original stuff. A graduate of our uni who's been coming back once a year for over two decades to run these games for the new players (already I was thinking "okay, cool stuff").

So what did I learn from the (roughly 6 hour) experience? First and foremost that the old-school games are DANGEROUS for player characters. Of course I've heard people online say things about them like "Back in the day you didn't always survive your first dungeon", but I didn't really make much of it. Having actually experienced it now, I think I can say I have a better understanding. Of the 7 PCs who went into that dungeon, only 2 came out alive, and one did so after having had his legs chewed off by rats (I was actually the only one to get out completely in tact). The kicker? In the entire dungeon, we only actually encountered ONE real monster. And yet that many of us died.

It was... Wow. I think I can certainly say I have more of an appreciation for the old-school after that, and y'know, despite all the deaths and the fact that our in-game mission was essentially a failure, it was fun. And all five out of five of the players who were completely new to D&D when we started are now eager to continue being players of the game, as are (or so I'm told) about half a dozen of the people who observed the event. So I'd say the out-of-game reason for this event was a huge success. And it was a fun success at that.

I play a lot of OS and it's pretty rare anyone's PC gets killed. However, having their legs chewed off by rats is the closest to compulsory OS gets. There's also usually a couple of sets of mushed-up remains that have to be glued back together.

In part the play's maybe a draw because the PC's and their possessions are always at risk. It seems a useful dynamic, as players are drawn towards balancing the metagame, the party and the character - instead of character first god-building.
 

Okay first off... your uni has a "D&D day?" That is freaking phenomenal. I am quite jealous.

Yup. I wasn't aware of it last year (my first year there) until after it had already passed, which was sad, so I'm thrilled I actually got to help out this year.

How did everyone die? Traps? You didn't pick up any ducks, did you?

Death 1: Rot grubs burrowing into skull
Death 2: The same rot grubs (this one was our cleric)
Death 3: Knocked unconscious by the rot grubs, but they were removed before they killed her. Later had a roof fall on her head (we didn't have time to carry her out when the dungeon collapsed)
Death 4: Failed a save against a large cloud of dust and passed out from suffocation. The roof later collapsed on his head.
Player 5 (Not-dead): Had a boulder fall on him and crush his legs while the dungeon was collapsing. Animal Friendship led to rats chewing them off to help him escape.
Death 6: Smacked his head on a rock and drowned as we tried to flee down the underground river that had brought us to the dungeon in the first place.

So we were left with a legless druid, and my thief. The druid decided he wanted nothing more to do with this 'adventure' business and built a home in the woods. His badger eventually learned to carry him around. And meanwhile I went back to town and claimed all seven of our shares of the payment. Because technically we'd killed the bandits we'd been sent to eliminate. We just did it by accidentally collapsing the entire dungeon on their heads in the process of our escape.
 

Glad to hear you approached the game with such an open mind.

if you approach it from a player focus, rather than a character focus, you'd be surprized how creative the games can get.

Wish my univ had a D&D day!
 




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